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Diffstat (limited to 'engines/wintermute/Ad/AdEntity.h')
-rw-r--r-- | engines/wintermute/Ad/AdEntity.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdEntity.h b/engines/wintermute/Ad/AdEntity.h new file mode 100644 index 0000000000..071ad5ee5d --- /dev/null +++ b/engines/wintermute/Ad/AdEntity.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADENTITY_H
+#define WINTERMUTE_ADENTITY_H
+
+#include "engines/wintermute/Ad/AdTalkHolder.h"
+
+namespace WinterMute {
+
+class CAdEntity : public CAdTalkHolder {
+public:
+ HRESULT SetSprite(const char *Filename);
+ int _walkToX;
+ int _walkToY;
+ TDirection _walkToDir;
+ void SetItem(const char *ItemName);
+ char *_item;
+ DECLARE_PERSISTENT(CAdEntity, CAdTalkHolder)
+ void UpdatePosition();
+ virtual int GetHeight();
+ CBRegion *_region;
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
+ virtual HRESULT Update();
+ virtual HRESULT Display();
+ CAdEntity(CBGame *inGame);
+ virtual ~CAdEntity();
+ HRESULT LoadFile(const char *Filename);
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ TEntityType _subtype;
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(const char *Name);
+ virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
+ virtual const char *ScToString();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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