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Diffstat (limited to 'engines/wintermute/Ad/AdInventoryBox.h')
-rw-r--r-- | engines/wintermute/Ad/AdInventoryBox.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdInventoryBox.h b/engines/wintermute/Ad/AdInventoryBox.h new file mode 100644 index 0000000000..b7838607d2 --- /dev/null +++ b/engines/wintermute/Ad/AdInventoryBox.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADINVENTORYBOX_H
+#define WINTERMUTE_ADINVENTORYBOX_H
+
+#include "engines/wintermute/BObject.h"
+
+namespace WinterMute {
+class CUIButton;
+class CUIWindow;
+
+class CAdInventoryBox : public CBObject {
+public:
+ bool _hideSelected;
+ DECLARE_PERSISTENT(CAdInventoryBox, CBObject)
+ bool _exclusive;
+ int _scrollBy;
+ int _itemHeight;
+ int _itemWidth;
+ bool _visible;
+ virtual HRESULT Display();
+ CUIButton *_closeButton;
+ int _spacing;
+ int _scrollOffset;
+ RECT _itemsArea;
+ HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ CUIWindow *_window;
+ CAdInventoryBox(CBGame *inGame);
+ virtual ~CAdInventoryBox();
+ HRESULT LoadFile(const char *Filename);
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
+};
+
+} // end of namespace WinterMute
+
+#endif
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