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-rw-r--r--engines/wintermute/Ad/AdItem.cpp758
1 files changed, 758 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp
new file mode 100644
index 0000000000..efd655c500
--- /dev/null
+++ b/engines/wintermute/Ad/AdItem.cpp
@@ -0,0 +1,758 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Ad/AdItem.h"
+#include "engines/wintermute/Ad/AdGame.h"
+#include "engines/wintermute/Ad/AdSentence.h"
+#include "engines/wintermute/BFontStorage.h"
+#include "engines/wintermute/BFont.h"
+#include "engines/wintermute/BFileManager.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BParser.h"
+#include "engines/wintermute/BSound.h"
+#include "engines/wintermute/BSprite.h"
+#include "engines/wintermute/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/scriptables/ScScript.h"
+#include "engines/wintermute/scriptables/ScStack.h"
+#include "engines/wintermute/scriptables/ScValue.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdItem, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdItem::CAdItem(CBGame *inGame): CAdTalkHolder(inGame) {
+ _spriteHover = NULL;
+ _cursorNormal = _cursorHover = NULL;
+
+ _cursorCombined = true;
+ _inInventory = false;
+
+ _displayAmount = false;
+ _amount = 0;
+ _amountOffsetX = 0;
+ _amountOffsetY = 0;
+ _amountAlign = TAL_RIGHT;
+ _amountString = NULL;
+
+ _state = STATE_READY;
+
+ _movable = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdItem::~CAdItem() {
+ delete _spriteHover;
+ delete _cursorNormal;
+ delete _cursorHover;
+ _spriteHover = NULL;
+ _cursorNormal = NULL;
+ _cursorHover = NULL;
+
+ delete[] _amountString;
+ _amountString = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::LoadFile(const char *Filename) {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CAdItem::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ _filename = new char [strlen(Filename) + 1];
+ strcpy(_filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ITEM file '%s'", Filename);
+
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ITEM)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(CURSOR_HOVER)
+TOKEN_DEF(CURSOR_COMBINED)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(IMAGE_HOVER)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(FONT)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(TALK_SPECIAL)
+TOKEN_DEF(TALK)
+TOKEN_DEF(SPRITE_HOVER)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(DISPLAY_AMOUNT)
+TOKEN_DEF(AMOUNT_OFFSET_X)
+TOKEN_DEF(AMOUNT_OFFSET_Y)
+TOKEN_DEF(AMOUNT_ALIGN)
+TOKEN_DEF(AMOUNT_STRING)
+TOKEN_DEF(AMOUNT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ITEM)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(CURSOR_HOVER)
+ TOKEN_TABLE(CURSOR_COMBINED)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(IMAGE_HOVER)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(TALK_SPECIAL)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(SPRITE_HOVER)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(DISPLAY_AMOUNT)
+ TOKEN_TABLE(AMOUNT_OFFSET_X)
+ TOKEN_TABLE(AMOUNT_OFFSET_Y)
+ TOKEN_TABLE(AMOUNT_ALIGN)
+ TOKEN_TABLE(AMOUNT_STRING)
+ TOKEN_TABLE(AMOUNT)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ITEM) {
+ Game->LOG(0, "'ITEM' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ int ar = 0, ag = 0, ab = 0, alpha = 255;
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_FONT:
+ SetFont((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ SetCaption((char *)params);
+ break;
+
+ case TOKEN_IMAGE:
+ case TOKEN_SPRITE:
+ delete _sprite;
+ _sprite = new CBSprite(Game, this);
+ if (!_sprite || FAILED(_sprite->LoadFile((char *)params, ((CAdGame *)Game)->_texItemLifeTime))) {
+ delete _sprite;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_HOVER:
+ case TOKEN_SPRITE_HOVER:
+ delete _spriteHover;
+ _spriteHover = new CBSprite(Game, this);
+ if (!_spriteHover || FAILED(_spriteHover->LoadFile((char *)params, ((CAdGame *)Game)->_texItemLifeTime))) {
+ delete _spriteHover;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_AMOUNT:
+ parser.ScanStr((char *)params, "%d", &_amount);
+ break;
+
+ case TOKEN_DISPLAY_AMOUNT:
+ parser.ScanStr((char *)params, "%b", &_displayAmount);
+ break;
+
+ case TOKEN_AMOUNT_OFFSET_X:
+ parser.ScanStr((char *)params, "%d", &_amountOffsetX);
+ break;
+
+ case TOKEN_AMOUNT_OFFSET_Y:
+ parser.ScanStr((char *)params, "%d", &_amountOffsetY);
+ break;
+
+ case TOKEN_AMOUNT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) _amountAlign = TAL_LEFT;
+ else if (scumm_stricmp((char *)params, "right") == 0) _amountAlign = TAL_RIGHT;
+ else _amountAlign = TAL_CENTER;
+ break;
+
+ case TOKEN_AMOUNT_STRING:
+ CBUtils::SetString(&_amountString, (char *)params);
+ break;
+
+ case TOKEN_TALK: {
+ CBSprite *spr = new CBSprite(Game, this);
+ if (!spr || FAILED(spr->LoadFile((char *)params, ((CAdGame *)Game)->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ else _talkSprites.Add(spr);
+ }
+ break;
+
+ case TOKEN_TALK_SPECIAL: {
+ CBSprite *spr = new CBSprite(Game, this);
+ if (!spr || FAILED(spr->LoadFile((char *)params, ((CAdGame *)Game)->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
+ else _talkSpritesEx.Add(spr);
+ }
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursorNormal;
+ _cursorNormal = new CBSprite(Game);
+ if (!_cursorNormal || FAILED(_cursorNormal->LoadFile((char *)params, ((CAdGame *)Game)->_texItemLifeTime))) {
+ delete _cursorNormal;
+ _cursorNormal = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_HOVER:
+ delete _cursorHover;
+ _cursorHover = new CBSprite(Game);
+ if (!_cursorHover || FAILED(_cursorHover->LoadFile((char *)params, ((CAdGame *)Game)->_texItemLifeTime))) {
+ delete _cursorHover;
+ _cursorHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_COMBINED:
+ parser.ScanStr((char *)params, "%b", &_cursorCombined);
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ ParseProperty(params, false);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.ScanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in ITEM definition");
+ return E_FAIL;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading ITEM definition");
+ return E_FAIL;
+ }
+
+ if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
+ ar = ag = ab = 255;
+ }
+ _alphaColor = DRGBA(ar, ag, ab, alpha);
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::Update() {
+ _currentSprite = NULL;
+
+ if (_state == STATE_READY && _animSprite) {
+ delete _animSprite;
+ _animSprite = NULL;
+ }
+
+ // finished playing animation?
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
+ _state = STATE_READY;
+ _currentSprite = _animSprite;
+ }
+
+ if (_sentence && _state != STATE_TALKING) _sentence->Finish();
+
+ // default: stand animation
+ if (!_currentSprite) _currentSprite = _sprite;
+
+ switch (_state) {
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_PLAYING_ANIM:
+ _currentSprite = _animSprite;
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_READY:
+ if (!_animSprite) {
+ if (Game->_activeObject == this && _spriteHover) _currentSprite = _spriteHover;
+ else _currentSprite = _sprite;
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case STATE_TALKING: {
+ _sentence->Update();
+ if (_sentence->_currentSprite) _tempSprite2 = _sentence->_currentSprite;
+
+ bool TimeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->IsPlaying() && !_sentence->_sound->IsPaused())) || (!_sentence->_sound && _sentence->_duration <= Game->_timer - _sentence->_startTime);
+ if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ TimeIsUp)) {
+ if (TimeIsUp) {
+ _sentence->Finish();
+ _tempSprite2 = NULL;
+ _state = STATE_READY;
+ } else {
+ _tempSprite2 = GetTalkStance(_sentence->GetNextStance());
+ if (_tempSprite2) {
+ _tempSprite2->Reset();
+ _currentSprite = _tempSprite2;
+ }
+ ((CAdGame *)Game)->AddSentence(_sentence);
+ }
+ } else {
+ _currentSprite = _tempSprite2;
+ ((CAdGame *)Game)->AddSentence(_sentence);
+ }
+ }
+ break;
+ }
+ _ready = (_state == STATE_READY);
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::Display(int X, int Y) {
+ int Width = 0;
+ if (_currentSprite) {
+ RECT rc;
+ _currentSprite->GetBoundingRect(&rc, 0, 0);
+ Width = rc.right - rc.left;
+ }
+
+ _posX = X + Width / 2;
+ _posY = Y;
+
+ HRESULT ret;
+ if (_currentSprite) ret = _currentSprite->Draw(X, Y, this, 100, 100, _alphaColor);
+ else ret = S_OK;
+
+ if (_displayAmount) {
+ int AmountX = X;
+ int AmountY = Y + _amountOffsetY;
+
+ if (_amountAlign == TAL_RIGHT) {
+ Width -= _amountOffsetX;
+ AmountX -= _amountOffsetX;
+ }
+ AmountX += _amountOffsetX;
+
+ CBFont *Font = _font ? _font : Game->_systemFont;
+ if (Font) {
+ if (_amountString) Font->DrawText((byte *)_amountString, AmountX, AmountY, Width, _amountAlign);
+ else {
+ char Str[256];
+ sprintf(Str, "%d", _amount);
+ Font->DrawText((byte *)Str, AmountX, AmountY, Width, _amountAlign);
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverSprite
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SetHoverSprite") == 0) {
+ Stack->CorrectParams(1);
+
+ bool SetCurrent = false;
+ if (_currentSprite && _currentSprite == _spriteHover) SetCurrent = true;
+
+ const char *Filename = Stack->Pop()->GetString();
+
+ delete _spriteHover;
+ _spriteHover = NULL;
+ CBSprite *spr = new CBSprite(Game, this);
+ if (!spr || FAILED(spr->LoadFile(Filename))) {
+ Stack->PushBool(false);
+ Script->RuntimeError("Item.SetHoverSprite failed for file '%s'", Filename);
+ } else {
+ _spriteHover = spr;
+ if (SetCurrent) _currentSprite = _spriteHover;
+ Stack->PushBool(true);
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetHoverSprite") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_spriteHover || !_spriteHover->_filename) Stack->PushNULL();
+ else Stack->PushString(_spriteHover->_filename);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverSpriteObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetHoverSpriteObject") == 0) {
+ Stack->CorrectParams(0);
+ if (!_spriteHover) Stack->PushNULL();
+ else Stack->PushNative(_spriteHover, true);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetNormalCursor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SetNormalCursor") == 0) {
+ Stack->CorrectParams(1);
+
+ const char *Filename = Stack->Pop()->GetString();
+
+ delete _cursorNormal;
+ _cursorNormal = NULL;
+ CBSprite *spr = new CBSprite(Game);
+ if (!spr || FAILED(spr->LoadFile(Filename))) {
+ Stack->PushBool(false);
+ Script->RuntimeError("Item.SetNormalCursor failed for file '%s'", Filename);
+ } else {
+ _cursorNormal = spr;
+ Stack->PushBool(true);
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNormalCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetNormalCursor") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_cursorNormal || !_cursorNormal->_filename) Stack->PushNULL();
+ else Stack->PushString(_cursorNormal->_filename);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetNormalCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetNormalCursorObject") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_cursorNormal) Stack->PushNULL();
+ else Stack->PushNative(_cursorNormal, true);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverCursor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SetHoverCursor") == 0) {
+ Stack->CorrectParams(1);
+
+ const char *Filename = Stack->Pop()->GetString();
+
+ delete _cursorHover;
+ _cursorHover = NULL;
+ CBSprite *spr = new CBSprite(Game);
+ if (!spr || FAILED(spr->LoadFile(Filename))) {
+ Stack->PushBool(false);
+ Script->RuntimeError("Item.SetHoverCursor failed for file '%s'", Filename);
+ } else {
+ _cursorHover = spr;
+ Stack->PushBool(true);
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetHoverCursor") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_cursorHover || !_cursorHover->_filename) Stack->PushNULL();
+ else Stack->PushString(_cursorHover->_filename);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetHoverCursorObject") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_cursorHover) Stack->PushNULL();
+ else Stack->PushNative(_cursorHover, true);
+ return S_OK;
+ }
+
+ else return CAdTalkHolder::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CAdItem::ScGetProperty(const char *Name) {
+ _scValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ _scValue->SetString("item");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Name") == 0) {
+ _scValue->SetString(_name);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "DisplayAmount") == 0) {
+ _scValue->SetBool(_displayAmount);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Amount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Amount") == 0) {
+ _scValue->SetInt(_amount);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountOffsetX") == 0) {
+ _scValue->SetInt(_amountOffsetX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountOffsetY") == 0) {
+ _scValue->SetInt(_amountOffsetY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountAlign") == 0) {
+ _scValue->SetInt(_amountAlign);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountString") == 0) {
+ if (!_amountString) _scValue->SetNULL();
+ else _scValue->SetString(_amountString);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorCombined
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "CursorCombined") == 0) {
+ _scValue->SetBool(_cursorCombined);
+ return _scValue;
+ }
+
+ else return CAdTalkHolder::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::ScSetProperty(const char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Name") == 0) {
+ SetName(Value->GetString());
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "DisplayAmount") == 0) {
+ _displayAmount = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Amount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Amount") == 0) {
+ _amount = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountOffsetX") == 0) {
+ _amountOffsetX = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountOffsetY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountOffsetY") == 0) {
+ _amountOffsetY = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountAlign") == 0) {
+ _amountAlign = (TTextAlign)Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AmountString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AmountString") == 0) {
+ if (Value->IsNULL()) {
+ delete[] _amountString;
+ _amountString = NULL;
+ } else {
+ CBUtils::SetString(&_amountString, Value->GetString());
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorCombined
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "CursorCombined") == 0) {
+ _cursorCombined = Value->GetBool();
+ return S_OK;
+ }
+
+ else return CAdTalkHolder::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CAdItem::ScToString() {
+ return "[item]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdItem::Persist(CBPersistMgr *PersistMgr) {
+
+ CAdTalkHolder::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_cursorCombined));
+ PersistMgr->Transfer(TMEMBER(_cursorHover));
+ PersistMgr->Transfer(TMEMBER(_cursorNormal));
+ PersistMgr->Transfer(TMEMBER(_spriteHover));
+ PersistMgr->Transfer(TMEMBER(_inInventory));
+ PersistMgr->Transfer(TMEMBER(_displayAmount));
+ PersistMgr->Transfer(TMEMBER(_amount));
+ PersistMgr->Transfer(TMEMBER(_amountOffsetX));
+ PersistMgr->Transfer(TMEMBER(_amountOffsetY));
+ PersistMgr->Transfer(TMEMBER_INT(_amountAlign));
+ PersistMgr->Transfer(TMEMBER(_amountString));
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdItem::GetExtendedFlag(const char *FlagName) {
+ if (!FlagName) return false;
+ else if (strcmp(FlagName, "usable") == 0) return true;
+ else return CAdObject::GetExtendedFlag(FlagName);
+}
+
+} // end of namespace WinterMute