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path: root/engines/wintermute/Ad/AdLayer.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdLayer.cpp')
-rw-r--r--engines/wintermute/Ad/AdLayer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/Ad/AdLayer.cpp b/engines/wintermute/Ad/AdLayer.cpp
index b462d23963..4329c7b36a 100644
--- a/engines/wintermute/Ad/AdLayer.cpp
+++ b/engines/wintermute/Ad/AdLayer.cpp
@@ -61,19 +61,19 @@ CAdLayer::~CAdLayer() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdLayer::loadFile(const char *Filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+HRESULT CAdLayer::loadFile(const char *filename) {
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer == NULL) {
- Game->LOG(0, "CAdLayer::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CAdLayer::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing LAYER file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing LAYER file '%s'", filename);
delete [] Buffer;