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path: root/engines/wintermute/Ad/AdLayer.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdLayer.cpp')
-rw-r--r--engines/wintermute/Ad/AdLayer.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/wintermute/Ad/AdLayer.cpp b/engines/wintermute/Ad/AdLayer.cpp
index cf82e9db87..25d292f44e 100644
--- a/engines/wintermute/Ad/AdLayer.cpp
+++ b/engines/wintermute/Ad/AdLayer.cpp
@@ -232,8 +232,8 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
// GetNode
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "GetNode") == 0) {
- stack->CorrectParams(1);
- CScValue *val = stack->Pop();
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
int node = -1;
if (val->_type == VAL_INT) node = val->GetInt();
@@ -247,17 +247,17 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
}
}
- if (node < 0 || node >= _nodes.GetSize()) stack->PushNULL();
+ if (node < 0 || node >= _nodes.GetSize()) stack->pushNULL();
else {
switch (_nodes[node]->_type) {
case OBJECT_ENTITY:
- stack->PushNative(_nodes[node]->_entity, true);
+ stack->pushNative(_nodes[node]->_entity, true);
break;
case OBJECT_REGION:
- stack->PushNative(_nodes[node]->_region, true);
+ stack->pushNative(_nodes[node]->_region, true);
break;
default:
- stack->PushNULL();
+ stack->pushNULL();
}
}
return S_OK;
@@ -267,20 +267,20 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
// AddRegion / AddEntity
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) {
- stack->CorrectParams(1);
- CScValue *Val = stack->Pop();
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
CAdSceneNode *Node = new CAdSceneNode(Game);
if (strcmp(name, "AddRegion") == 0) {
CAdRegion *Region = new CAdRegion(Game);
if (!Val->IsNULL()) Region->setName(Val->GetString());
Node->setRegion(Region);
- stack->PushNative(Region, true);
+ stack->pushNative(Region, true);
} else {
CAdEntity *Entity = new CAdEntity(Game);
if (!Val->IsNULL()) Entity->setName(Val->GetString());
Node->setEntity(Entity);
- stack->PushNative(Entity, true);
+ stack->pushNative(Entity, true);
}
_nodes.Add(Node);
return S_OK;
@@ -290,21 +290,21 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
// InsertRegion / InsertEntity
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) {
- stack->CorrectParams(2);
- int Index = stack->Pop()->GetInt();
- CScValue *Val = stack->Pop();
+ stack->correctParams(2);
+ int Index = stack->pop()->GetInt();
+ CScValue *Val = stack->pop();
CAdSceneNode *Node = new CAdSceneNode(Game);
if (strcmp(name, "InsertRegion") == 0) {
CAdRegion *Region = new CAdRegion(Game);
if (!Val->IsNULL()) Region->setName(Val->GetString());
Node->setRegion(Region);
- stack->PushNative(Region, true);
+ stack->pushNative(Region, true);
} else {
CAdEntity *Entity = new CAdEntity(Game);
if (!Val->IsNULL()) Entity->setName(Val->GetString());
Node->setEntity(Entity);
- stack->PushNative(Entity, true);
+ stack->pushNative(Entity, true);
}
if (Index < 0) Index = 0;
if (Index <= _nodes.GetSize() - 1) _nodes.InsertAt(Index, Node);
@@ -317,8 +317,8 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
// DeleteNode
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteNode") == 0) {
- stack->CorrectParams(1);
- CScValue *Val = stack->Pop();
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
CAdSceneNode *ToDelete = NULL;
if (Val->IsNative()) {
@@ -336,7 +336,7 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
}
}
if (ToDelete == NULL) {
- stack->PushBool(false);
+ stack->pushBool(false);
return S_OK;
}
@@ -348,7 +348,7 @@ HRESULT CAdLayer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
break;
}
}
- stack->PushBool(true);
+ stack->pushBool(true);
return S_OK;
}