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-rw-r--r--engines/wintermute/Ad/AdResponse.cpp143
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diff --git a/engines/wintermute/Ad/AdResponse.cpp b/engines/wintermute/Ad/AdResponse.cpp
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+++ b/engines/wintermute/Ad/AdResponse.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Ad/AdResponse.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BFontStorage.h"
+#include "engines/wintermute/BSprite.h"
+#include "engines/wintermute/utils.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdResponse, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdResponse::CAdResponse(CBGame *inGame): CBObject(inGame) {
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = _iconHover = _iconPressed = NULL;
+ _font = NULL;
+ _iD = 0;
+ _responseType = RESPONSE_ALWAYS;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdResponse::~CAdResponse() {
+ delete[] _text;
+ delete[] _textOrig;
+ delete _icon;
+ delete _iconHover;
+ delete _iconPressed;
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = NULL;
+ _iconHover = NULL;
+ _iconPressed = NULL;
+ if (_font) Game->_fontStorage->RemoveFont(_font);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CAdResponse::SetText(const char *Text) {
+ CBUtils::SetString(&_text, Text);
+ CBUtils::SetString(&_textOrig, Text);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdResponse::SetIcon(const char *Filename) {
+ delete _icon;
+ _icon = new CBSprite(Game);
+ if (!_icon || FAILED(_icon->LoadFile(Filename))) {
+ Game->LOG(0, "CAdResponse::SetIcon failed for file '%s'", Filename);
+ delete _icon;
+ _icon = NULL;
+ return E_FAIL;
+ }
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdResponse::SetFont(const char *Filename) {
+ if (_font) Game->_fontStorage->RemoveFont(_font);
+ _font = Game->_fontStorage->AddFont(Filename);
+ if (!_font) {
+ Game->LOG(0, "CAdResponse::SetFont failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdResponse::SetIconHover(const char *Filename) {
+ delete _iconHover;
+ _iconHover = new CBSprite(Game);
+ if (!_iconHover || FAILED(_iconHover->LoadFile(Filename))) {
+ Game->LOG(0, "CAdResponse::SetIconHover failed for file '%s'", Filename);
+ delete _iconHover;
+ _iconHover = NULL;
+ return E_FAIL;
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdResponse::SetIconPressed(const char *Filename) {
+ delete _iconPressed;
+ _iconPressed = new CBSprite(Game);
+ if (!_iconPressed || FAILED(_iconPressed->LoadFile(Filename))) {
+ Game->LOG(0, "CAdResponse::SetIconPressed failed for file '%s'", Filename);
+ delete _iconPressed;
+ _iconPressed = NULL;
+ return E_FAIL;
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdResponse::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_icon));
+ PersistMgr->Transfer(TMEMBER(_iconHover));
+ PersistMgr->Transfer(TMEMBER(_iconPressed));
+ PersistMgr->Transfer(TMEMBER(_iD));
+ PersistMgr->Transfer(TMEMBER(_text));
+ PersistMgr->Transfer(TMEMBER(_textOrig));
+ PersistMgr->Transfer(TMEMBER_INT(_responseType));
+ PersistMgr->Transfer(TMEMBER(_font));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute