diff options
Diffstat (limited to 'engines/wintermute/Ad/AdScene.cpp')
-rw-r--r-- | engines/wintermute/Ad/AdScene.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp index 3400fba145..53d1d78907 100644 --- a/engines/wintermute/Ad/AdScene.cpp +++ b/engines/wintermute/Ad/AdScene.cpp @@ -626,7 +626,7 @@ HRESULT CAdScene::LoadBuffer(byte *Buffer, bool Complete) { int ar, ag, ab, aa;
char camera[MAX_PATH] = "";
- float WaypointHeight = -1.0f;
+ /* float WaypointHeight = -1.0f; */
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
@@ -1386,9 +1386,9 @@ HRESULT CAdScene::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi //////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetNode") == 0) {
Stack->CorrectParams(1);
- const char *Name = Stack->Pop()->GetString();
+ const char *nodeName = Stack->Pop()->GetString();
- CBObject *node = GetNodeByName(Name);
+ CBObject *node = GetNodeByName(nodeName);
if (node) Stack->PushNative((CBScriptable *)node, true);
else Stack->PushNULL();
@@ -1407,9 +1407,9 @@ HRESULT CAdScene::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi int Index = Val->GetInt();
if (Index >= 0 && Index < _objects.GetSize()) Ret = _objects[Index];
} else {
- const char *Name = Val->GetString();
+ const char *nodeName = Val->GetString();
for (int i = 0; i < _objects.GetSize(); i++) {
- if (_objects[i] && _objects[i]->_name && scumm_stricmp(_objects[i]->_name, Name) == 0) {
+ if (_objects[i] && _objects[i]->_name && scumm_stricmp(_objects[i]->_name, nodeName) == 0) {
Ret = _objects[i];
break;
}
@@ -2115,8 +2115,8 @@ float CAdScene::GetScaleAt(int Y) { CAdScaleLevel *next = NULL;
for (int i = 0; i < _scaleLevels.GetSize(); i++) {
- CAdScaleLevel *xxx = _scaleLevels[i];
- int j = _scaleLevels.GetSize();
+ /* CAdScaleLevel *xxx = _scaleLevels[i];*/
+ /* int j = _scaleLevels.GetSize(); */
if (_scaleLevels[i]->_posY < Y) prev = _scaleLevels[i];
else {
next = _scaleLevels[i];
@@ -2556,8 +2556,8 @@ float CAdScene::GetRotationAt(int X, int Y) { CAdRotLevel *next = NULL;
for (int i = 0; i < _rotLevels.GetSize(); i++) {
- CAdRotLevel *xxx = _rotLevels[i];
- int j = _rotLevels.GetSize();
+ /* CAdRotLevel *xxx = _rotLevels[i];
+ int j = _rotLevels.GetSize();*/
if (_rotLevels[i]->_posX < X) prev = _rotLevels[i];
else {
next = _rotLevels[i];
|