diff options
Diffstat (limited to 'engines/wintermute/Ad/AdSpriteSet.cpp')
-rw-r--r-- | engines/wintermute/Ad/AdSpriteSet.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdSpriteSet.cpp b/engines/wintermute/Ad/AdSpriteSet.cpp new file mode 100644 index 0000000000..8ea4849e1c --- /dev/null +++ b/engines/wintermute/Ad/AdSpriteSet.cpp @@ -0,0 +1,313 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Ad/AdSpriteSet.h"
+#include "engines/wintermute/BParser.h"
+#include "engines/wintermute/BDynBuffer.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BFileManager.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdSpriteSet, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdSpriteSet::CAdSpriteSet(CBGame *inGame, CBObject *Owner): CBObject(inGame) {
+ _owner = Owner;
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++)
+ _sprites[i] = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdSpriteSet::~CAdSpriteSet() {
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ delete _sprites[i];
+ _sprites[i] = NULL;
+ }
+
+ _owner = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdSpriteSet::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing SPRITESET file '%s'", Filename);
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(NAME)
+TOKEN_DEF(UP_LEFT)
+TOKEN_DEF(DOWN_LEFT)
+TOKEN_DEF(LEFT)
+TOKEN_DEF(UP_RIGHT)
+TOKEN_DEF(DOWN_RIGHT)
+TOKEN_DEF(RIGHT)
+TOKEN_DEF(UP)
+TOKEN_DEF(DOWN)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdSpriteSet::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(UP_LEFT)
+ TOKEN_TABLE(DOWN_LEFT)
+ TOKEN_TABLE(LEFT)
+ TOKEN_TABLE(UP_RIGHT)
+ TOKEN_TABLE(DOWN_RIGHT)
+ TOKEN_TABLE(RIGHT)
+ TOKEN_TABLE(UP)
+ TOKEN_TABLE(DOWN)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) {
+ Game->LOG(0, "'SPRITESET' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ CBSprite *spr = NULL;
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_LEFT:
+ delete _sprites[DI_LEFT];
+ _sprites[DI_LEFT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_LEFT] = spr;
+ break;
+
+ case TOKEN_RIGHT:
+ delete _sprites[DI_RIGHT];
+ _sprites[DI_RIGHT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_RIGHT] = spr;
+ break;
+
+ case TOKEN_UP:
+ delete _sprites[DI_UP];
+ _sprites[DI_UP] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UP] = spr;
+ break;
+
+ case TOKEN_DOWN:
+ delete _sprites[DI_DOWN];
+ _sprites[DI_DOWN] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWN] = spr;
+ break;
+
+ case TOKEN_UP_LEFT:
+ delete _sprites[DI_UPLEFT];
+ _sprites[DI_UPLEFT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UPLEFT] = spr;
+ break;
+
+ case TOKEN_UP_RIGHT:
+ delete _sprites[DI_UPRIGHT];
+ _sprites[DI_UPRIGHT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UPRIGHT] = spr;
+ break;
+
+ case TOKEN_DOWN_LEFT:
+ delete _sprites[DI_DOWNLEFT];
+ _sprites[DI_DOWNLEFT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWNLEFT] = spr;
+ break;
+
+ case TOKEN_DOWN_RIGHT:
+ delete _sprites[DI_DOWNRIGHT];
+ _sprites[DI_DOWNRIGHT] = NULL;
+ spr = new CBSprite(Game, _owner);
+ if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWNRIGHT] = spr;
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in SPRITESET definition");
+ return E_FAIL;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading SPRITESET definition");
+ if (spr) delete spr;
+ return E_FAIL;
+ }
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdSpriteSet::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_owner));
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ PersistMgr->Transfer("", &_sprites[i]);
+ }
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdSpriteSet::GetSprite(TDirection Direction) {
+ int Dir = (int)Direction;
+ if (Dir < 0) Dir = 0;
+ if (Dir >= NUM_DIRECTIONS) Dir = NUM_DIRECTIONS - 1;
+
+ CBSprite *ret = NULL;
+
+ // find nearest set sprite
+ int i;
+ int NumSteps = 0;
+ for (i = Dir, NumSteps = 0; i >= 0; i--) {
+ if (_sprites[i] != NULL) {
+ ret = _sprites[i];
+ NumSteps = Dir - i;
+ break;
+ }
+ }
+
+ for (i = Dir; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] != NULL) {
+ if (ret == NULL || NumSteps > i - Dir) return _sprites[i];
+ else return ret;
+ }
+ }
+
+ return ret;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdSpriteSet::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "SPRITESET {\n");
+ if (_name) Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i]) {
+ switch (i) {
+ case DI_UP:
+ Buffer->PutTextIndent(Indent + 2, "UP=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_UPRIGHT:
+ Buffer->PutTextIndent(Indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_RIGHT:
+ Buffer->PutTextIndent(Indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWNRIGHT:
+ Buffer->PutTextIndent(Indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWN:
+ Buffer->PutTextIndent(Indent + 2, "DOWN=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWNLEFT:
+ Buffer->PutTextIndent(Indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_LEFT:
+ Buffer->PutTextIndent(Indent + 2, "LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_UPLEFT:
+ Buffer->PutTextIndent(Indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ }
+ }
+ }
+
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::ContainsSprite(CBSprite *Sprite) {
+ if (!Sprite) return NULL;
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] == Sprite) return true;
+ }
+ return false;
+}
+
+} // end of namespace WinterMute
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