aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Ad/AdTalkDef.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/Ad/AdTalkDef.cpp')
-rw-r--r--engines/wintermute/Ad/AdTalkDef.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdTalkDef.cpp b/engines/wintermute/Ad/AdTalkDef.cpp
new file mode 100644
index 0000000000..7a5091432f
--- /dev/null
+++ b/engines/wintermute/Ad/AdTalkDef.cpp
@@ -0,0 +1,260 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Ad/AdTalkDef.h"
+#include "engines/wintermute/Ad/AdTalkNode.h"
+#include "engines/wintermute/BParser.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BDynBuffer.h"
+#include "engines/wintermute/BSprite.h"
+#include "engines/wintermute/Ad/AdSpriteSet.h"
+#include "engines/wintermute/BFileManager.h"
+#include "engines/wintermute/utils.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdTalkDef, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkDef::CAdTalkDef(CBGame *inGame): CBObject(inGame) {
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkDef::~CAdTalkDef() {
+ for (int i = 0; i < _nodes.GetSize(); i++) delete _nodes[i];
+ _nodes.RemoveAll();
+
+ delete[] _defaultSpriteFilename;
+ delete _defaultSprite;
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ delete[] _defaultSpriteSetFilename;
+ delete _defaultSpriteSet;
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkDef::LoadFile(const char *Filename) {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ CBUtils::SetString(&_filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing TALK file '%s'", Filename);
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TALK)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(ACTION)
+TOKEN_DEF(DEFAULT_SPRITESET_FILE)
+TOKEN_DEF(DEFAULT_SPRITESET)
+TOKEN_DEF(DEFAULT_SPRITE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkDef::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
+ TOKEN_TABLE(DEFAULT_SPRITESET)
+ TOKEN_TABLE(DEFAULT_SPRITE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_TALK) {
+ Game->LOG(0, "'TALK' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_ACTION: {
+ CAdTalkNode *Node = new CAdTalkNode(Game);
+ if (Node && SUCCEEDED(Node->LoadBuffer(params, false))) _nodes.Add(Node);
+ else {
+ delete Node;
+ Node = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_DEFAULT_SPRITE:
+ CBUtils::SetString(&_defaultSpriteFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET_FILE:
+ CBUtils::SetString(&_defaultSpriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET: {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = new CAdSpriteSet(Game);
+ if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->LoadBuffer(params, false))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in TALK definition");
+ return E_FAIL;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading TALK definition");
+ return E_FAIL;
+ }
+
+ delete _defaultSprite;
+ delete _defaultSpriteSet;
+ _defaultSprite = NULL;
+ _defaultSpriteSet = NULL;
+
+ if (_defaultSpriteFilename) {
+ _defaultSprite = new CBSprite(Game);
+ if (!_defaultSprite || FAILED(_defaultSprite->LoadFile(_defaultSpriteFilename))) return E_FAIL;
+ }
+
+ if (_defaultSpriteSetFilename) {
+ _defaultSpriteSet = new CAdSpriteSet(Game);
+ if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->LoadFile(_defaultSpriteSetFilename))) return E_FAIL;
+ }
+
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkDef::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_defaultSprite));
+ PersistMgr->Transfer(TMEMBER(_defaultSpriteFilename));
+ PersistMgr->Transfer(TMEMBER(_defaultSpriteSet));
+ PersistMgr->Transfer(TMEMBER(_defaultSpriteSetFilename));
+
+ _nodes.Persist(PersistMgr);
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkDef::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "TALK {\n");
+ if (_defaultSpriteFilename) Buffer->PutTextIndent(Indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+
+ if (_defaultSpriteSetFilename) Buffer->PutTextIndent(Indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
+ else if (_defaultSpriteSet) _defaultSpriteSet->SaveAsText(Buffer, Indent + 2);
+
+ for (int i = 0; i < _nodes.GetSize(); i++) {
+ _nodes[i]->SaveAsText(Buffer, Indent + 2);
+ Buffer->PutTextIndent(Indent, "\n");
+ }
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkDef::LoadDefaultSprite() {
+ if (_defaultSpriteFilename && !_defaultSprite) {
+ _defaultSprite = new CBSprite(Game);
+ if (!_defaultSprite || FAILED(_defaultSprite->LoadFile(_defaultSpriteFilename))) {
+ delete _defaultSprite;
+ _defaultSprite = NULL;
+ return E_FAIL;
+ } else return S_OK;
+ } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
+ _defaultSpriteSet = new CAdSpriteSet(Game);
+ if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->LoadFile(_defaultSpriteSetFilename))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ return E_FAIL;
+ } else return S_OK;
+ } else return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdTalkDef::GetDefaultSprite(TDirection Dir) {
+ LoadDefaultSprite();
+ if (_defaultSprite) return _defaultSprite;
+ else if (_defaultSpriteSet) return _defaultSpriteSet->GetSprite(Dir);
+ else return NULL;
+}
+
+} // end of namespace WinterMute