diff options
Diffstat (limited to 'engines/wintermute/AdInventoryBox.cpp')
-rw-r--r-- | engines/wintermute/AdInventoryBox.cpp | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/engines/wintermute/AdInventoryBox.cpp b/engines/wintermute/AdInventoryBox.cpp new file mode 100644 index 0000000000..afaa139a6a --- /dev/null +++ b/engines/wintermute/AdInventoryBox.cpp @@ -0,0 +1,368 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#include "dcgf.h"
+#include "AdInventoryBox.h"
+#include "AdInventory.h"
+#include "BParser.h"
+#include "UIButton.h"
+#include "UIWindow.h"
+#include "BDynBuffer.h"
+#include "BGame.h"
+#include "AdGame.h"
+#include "AdItem.h"
+#include "BViewport.h"
+#include "BFileManager.h"
+#include "PlatformSDL.h"
+#include "common/str.h"
+#include <cmath>
+
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdInventoryBox, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) {
+ CBPlatform::SetRectEmpty(&m_ItemsArea);
+ m_ScrollOffset = 0;
+ m_Spacing = 0;
+ m_ItemWidth = m_ItemHeight = 50;
+ m_ScrollBy = 1;
+
+ m_Window = NULL;
+ m_CloseButton = NULL;
+
+ m_HideSelected = false;
+
+ m_Visible = false;
+ m_Exclusive = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdInventoryBox::~CAdInventoryBox() {
+ Game->UnregisterObject(m_Window);
+ m_Window = NULL;
+
+ SAFE_DELETE(m_CloseButton);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::Listen(CBScriptHolder *param1, uint32 param2) {
+ CUIObject *obj = (CUIObject *)param1;
+
+ switch (obj->m_Type) {
+ case UI_BUTTON:
+ if (scumm_stricmp(obj->m_Name, "close") == 0) {
+ m_Visible = false;
+ } else if (scumm_stricmp(obj->m_Name, "prev") == 0) {
+ m_ScrollOffset -= m_ScrollBy;
+ m_ScrollOffset = std::max(m_ScrollOffset, 0);
+ } else if (scumm_stricmp(obj->m_Name, "next") == 0) {
+ m_ScrollOffset += m_ScrollBy;
+ } else return CBObject::Listen(param1, param2);
+ break;
+ }
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::Display() {
+ CAdGame *AdGame = (CAdGame *)Game;
+
+ if (!m_Visible) return S_OK;
+
+ int ItemsX, ItemsY;
+ ItemsX = floor((float)((m_ItemsArea.right - m_ItemsArea.left + m_Spacing) / (m_ItemWidth + m_Spacing)));
+ ItemsY = floor((float)((m_ItemsArea.bottom - m_ItemsArea.top + m_Spacing) / (m_ItemHeight + m_Spacing)));
+
+ if (m_Window) {
+ m_Window->EnableWidget("prev", m_ScrollOffset > 0);
+ m_Window->EnableWidget("next", m_ScrollOffset + ItemsX * ItemsY < AdGame->m_InventoryOwner->GetInventory()->m_TakenItems.GetSize());
+ }
+
+
+ if (m_CloseButton) {
+ m_CloseButton->m_PosX = m_CloseButton->m_PosY = 0;
+ m_CloseButton->m_Width = Game->m_Renderer->m_Width;
+ m_CloseButton->m_Height = Game->m_Renderer->m_Height;
+
+ m_CloseButton->Display();
+ }
+
+
+ // display window
+ RECT rect = m_ItemsArea;
+ if (m_Window) {
+ CBPlatform::OffsetRect(&rect, m_Window->m_PosX, m_Window->m_PosY);
+ m_Window->Display();
+ }
+
+ // display items
+ if (m_Window && m_Window->m_AlphaColor != 0) Game->m_Renderer->m_ForceAlphaColor = m_Window->m_AlphaColor;
+ int yyy = rect.top;
+ for (int j = 0; j < ItemsY; j++) {
+ int xxx = rect.left;
+ for (int i = 0; i < ItemsX; i++) {
+ int ItemIndex = m_ScrollOffset + j * ItemsX + i;
+ if (ItemIndex >= 0 && ItemIndex < AdGame->m_InventoryOwner->GetInventory()->m_TakenItems.GetSize()) {
+ CAdItem *item = AdGame->m_InventoryOwner->GetInventory()->m_TakenItems[ItemIndex];
+ if (item != ((CAdGame *)Game)->m_SelectedItem || !m_HideSelected) {
+ item->Update();
+ item->Display(xxx, yyy);
+ }
+ }
+
+ xxx += (m_ItemWidth + m_Spacing);
+ }
+ yyy += (m_ItemHeight + m_Spacing);
+ }
+ if (m_Window && m_Window->m_AlphaColor != 0) Game->m_Renderer->m_ForceAlphaColor = 0;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::LoadFile(char *Filename) {
+ byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ m_Filename = new char [strlen(Filename) + 1];
+ strcpy(m_Filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing INVENTORY_BOX file '%s'", Filename);
+
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(INVENTORY_BOX)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(WINDOW)
+TOKEN_DEF(EXCLUSIVE)
+TOKEN_DEF(ALWAYS_VISIBLE)
+TOKEN_DEF(AREA)
+TOKEN_DEF(SPACING)
+TOKEN_DEF(ITEM_WIDTH)
+TOKEN_DEF(ITEM_HEIGHT)
+TOKEN_DEF(SCROLL_BY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(HIDE_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(INVENTORY_BOX)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(WINDOW)
+ TOKEN_TABLE(EXCLUSIVE)
+ TOKEN_TABLE(ALWAYS_VISIBLE)
+ TOKEN_TABLE(AREA)
+ TOKEN_TABLE(SPACING)
+ TOKEN_TABLE(ITEM_WIDTH)
+ TOKEN_TABLE(ITEM_HEIGHT)
+ TOKEN_TABLE(SCROLL_BY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(HIDE_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(Game);
+ bool always_visible = false;
+
+ m_Exclusive = false;
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) {
+ Game->LOG(0, "'INVENTORY_BOX' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ SetCaption((char *)params);
+ break;
+
+ case TOKEN_WINDOW:
+ SAFE_DELETE(m_Window);
+ m_Window = new CUIWindow(Game);
+ if (!m_Window || FAILED(m_Window->LoadBuffer(params, false))) {
+ SAFE_DELETE(m_Window);
+ cmd = PARSERR_GENERIC;
+ } else Game->RegisterObject(m_Window);
+ break;
+
+ case TOKEN_AREA:
+ parser.ScanStr((char *)params, "%d,%d,%d,%d", &m_ItemsArea.left, &m_ItemsArea.top, &m_ItemsArea.right, &m_ItemsArea.bottom);
+ break;
+
+ case TOKEN_EXCLUSIVE:
+ parser.ScanStr((char *)params, "%b", &m_Exclusive);
+ break;
+
+ case TOKEN_HIDE_SELECTED:
+ parser.ScanStr((char *)params, "%b", &m_HideSelected);
+ break;
+
+ case TOKEN_ALWAYS_VISIBLE:
+ parser.ScanStr((char *)params, "%b", &always_visible);
+ break;
+
+ case TOKEN_SPACING:
+ parser.ScanStr((char *)params, "%d", &m_Spacing);
+ break;
+
+ case TOKEN_ITEM_WIDTH:
+ parser.ScanStr((char *)params, "%d", &m_ItemWidth);
+ break;
+
+ case TOKEN_ITEM_HEIGHT:
+ parser.ScanStr((char *)params, "%d", &m_ItemHeight);
+ break;
+
+ case TOKEN_SCROLL_BY:
+ parser.ScanStr((char *)params, "%d", &m_ScrollBy);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in INVENTORY_BOX definition");
+ return E_FAIL;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading INVENTORY_BOX definition");
+ return E_FAIL;
+ }
+
+ if (m_Exclusive) {
+ SAFE_DELETE(m_CloseButton);
+ m_CloseButton = new CUIButton(Game);
+ if (m_CloseButton) {
+ m_CloseButton->SetName("close");
+ m_CloseButton->SetListener(this, m_CloseButton, 0);
+ m_CloseButton->m_Parent = m_Window;
+ }
+ }
+
+ m_Visible = always_visible;
+
+ if (m_Window) {
+ for (int i = 0; i < m_Window->m_Widgets.GetSize(); i++) {
+ if (!m_Window->m_Widgets[i]->m_ListenerObject)
+ m_Window->m_Widgets[i]->SetListener(this, m_Window->m_Widgets[i], 0);
+ }
+ }
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "INVENTORY_BOX\n");
+ Buffer->PutTextIndent(Indent, "{\n");
+
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name);
+ Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
+
+ Buffer->PutTextIndent(Indent + 2, "AREA { %d, %d, %d, %d }\n", m_ItemsArea.left, m_ItemsArea.top, m_ItemsArea.right, m_ItemsArea.bottom);
+
+ Buffer->PutTextIndent(Indent + 2, "EXCLUSIVE=%s\n", m_Exclusive ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "HIDE_SELECTED=%s\n", m_HideSelected ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "ALWAYS_VISIBLE=%s\n", m_Visible ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "SPACING=%d\n", m_Spacing);
+ Buffer->PutTextIndent(Indent + 2, "ITEM_WIDTH=%d\n", m_ItemWidth);
+ Buffer->PutTextIndent(Indent + 2, "ITEM_HEIGHT=%d\n", m_ItemHeight);
+ Buffer->PutTextIndent(Indent + 2, "SCROLL_BY=%d\n", m_ScrollBy);
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // window
+ if (m_Window) m_Window->SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // editor properties
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdInventoryBox::Persist(CBPersistMgr *PersistMgr) {
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(m_CloseButton));
+ PersistMgr->Transfer(TMEMBER(m_HideSelected));
+ PersistMgr->Transfer(TMEMBER(m_ItemHeight));
+ PersistMgr->Transfer(TMEMBER(m_ItemsArea));
+ PersistMgr->Transfer(TMEMBER(m_ItemWidth));
+ PersistMgr->Transfer(TMEMBER(m_ScrollBy));
+ PersistMgr->Transfer(TMEMBER(m_ScrollOffset));
+ PersistMgr->Transfer(TMEMBER(m_Spacing));
+ PersistMgr->Transfer(TMEMBER(m_Visible));
+ PersistMgr->Transfer(TMEMBER(m_Window));
+ PersistMgr->Transfer(TMEMBER(m_Exclusive));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute
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