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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef __WmeAdItem_H__
+#define __WmeAdItem_H__
+
+
+#include "AdTalkHolder.h"
+
+namespace WinterMute {
+
+class CAdItem : public CAdTalkHolder {
+public:
+ bool m_DisplayAmount;
+ int m_Amount;
+ int m_AmountOffsetX;
+ int m_AmountOffsetY;
+ TTextAlign m_AmountAlign;
+ char *m_AmountString;
+
+
+ HRESULT Update();
+ DECLARE_PERSISTENT(CAdItem, CAdTalkHolder)
+ HRESULT Display(int X, int Y);
+ bool GetExtendedFlag(char *FlagName);
+ bool m_InInventory;
+ bool m_CursorCombined;
+ CBSprite *m_SpriteHover;
+ CBSprite *m_CursorNormal;
+ CBSprite *m_CursorHover;
+ CAdItem(CBGame *inGame);
+ virtual ~CAdItem();
+ HRESULT LoadFile(char *Filename);
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+ virtual char *ScToString();
+};
+
+} // end of namespace WinterMute
+
+#endif