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-rw-r--r--engines/wintermute/AdPath.cpp112
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "dcgf.h"
+#include "AdPath.h"
+#include "BPoint.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdPath, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdPath::CAdPath(CBGame *inGame): CBBase(inGame) {
+ m_CurrIndex = -1;
+ m_Ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdPath::~CAdPath() {
+ Reset();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CAdPath::Reset() {
+ for (int i = 0; i < m_Points.GetSize(); i++)
+ delete m_Points[i];
+
+ m_Points.RemoveAll();
+ m_CurrIndex = -1;
+ m_Ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::GetFirst() {
+ if (m_Points.GetSize() > 0) {
+ m_CurrIndex = 0;
+ return m_Points[m_CurrIndex];
+ } else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::GetNext() {
+ m_CurrIndex++;
+ if (m_CurrIndex < m_Points.GetSize()) return m_Points[m_CurrIndex];
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint *CAdPath::GetCurrent() {
+ if (m_CurrIndex >= 0 && m_CurrIndex < m_Points.GetSize()) return m_Points[m_CurrIndex];
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CAdPath::AddPoint(CBPoint *point) {
+ m_Points.Add(point);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdPath::SetReady(bool ready) {
+ bool orig = m_Ready;
+ m_Ready = ready;
+
+ return orig;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdPath::Persist(CBPersistMgr *PersistMgr) {
+
+ PersistMgr->Transfer(TMEMBER(Game));
+
+ PersistMgr->Transfer(TMEMBER(m_CurrIndex));
+ m_Points.Persist(PersistMgr);
+ PersistMgr->Transfer(TMEMBER(m_Ready));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute