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-rw-r--r--engines/wintermute/AdRegion.cpp394
1 files changed, 394 insertions, 0 deletions
diff --git a/engines/wintermute/AdRegion.cpp b/engines/wintermute/AdRegion.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "dcgf.h"
+#include "AdRegion.h"
+#include "BParser.h"
+#include "BDynBuffer.h"
+#include "ScValue.h"
+#include "ScScript.h"
+#include "BGame.h"
+#include "BFileManager.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdRegion::CAdRegion(CBGame *inGame): CBRegion(inGame) {
+ m_Blocked = false;
+ m_Decoration = false;
+ m_Zoom = 0;
+ m_Alpha = 0xFFFFFFFF;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdRegion::~CAdRegion() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::LoadFile(char *Filename) {
+ byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CAdRegion::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ m_Filename = new char [strlen(Filename) + 1];
+ strcpy(m_Filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
+
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(ZOOM)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(BLOCKED)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(POINT)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(ZOOM)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(BLOCKED)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_REGION) {
+ Game->LOG(0, "'REGION' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ int i;
+
+ for (i = 0; i < m_Points.GetSize(); i++) delete m_Points[i];
+ m_Points.RemoveAll();
+
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ SetCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.ScanStr((char *)params, "%b", &m_Active);
+ break;
+
+ case TOKEN_BLOCKED:
+ parser.ScanStr((char *)params, "%b", &m_Blocked);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.ScanStr((char *)params, "%b", &m_Decoration);
+ break;
+
+ case TOKEN_ZOOM:
+ case TOKEN_SCALE: {
+ int i;
+ parser.ScanStr((char *)params, "%d", &i);
+ m_Zoom = (float)i;
+ }
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.ScanStr((char *)params, "%d,%d", &x, &y);
+ m_Points.Add(new CBPoint(x, y));
+ }
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.ScanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.ScanStr((char *)params, "%b", &m_EditorSelected);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.ScanStr((char *)params, "%d", &m_EditorSelectedPoint);
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ ParseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in REGION definition");
+ return E_FAIL;
+ }
+
+ CreateRegion();
+
+ m_Alpha = DRGBA(ar, ag, ab, alpha);
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ if(strcmp(Name, "SkipTo")==0){
+ Stack->CorrectParams(2);
+ m_PosX = Stack->Pop()->GetInt();
+ m_PosY = Stack->Pop()->GetInt();
+ Stack->PushNULL();
+
+ return S_OK;
+ }
+
+ else*/ return CBRegion::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CAdRegion::ScGetProperty(char *Name) {
+ m_ScValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ m_ScValue->SetString("ad region");
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Name") == 0) {
+ m_ScValue->SetString(m_Name);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Blocked") == 0) {
+ m_ScValue->SetBool(m_Blocked);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Decoration") == 0) {
+ m_ScValue->SetBool(m_Decoration);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Scale") == 0) {
+ m_ScValue->SetFloat(m_Zoom);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AlphaColor") == 0) {
+ m_ScValue->SetInt((int)m_Alpha);
+ return m_ScValue;
+ }
+
+ else return CBRegion::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::ScSetProperty(char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Name") == 0) {
+ SetName(Value->GetString());
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Blocked") == 0) {
+ m_Blocked = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Decoration") == 0) {
+ m_Decoration = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Scale") == 0) {
+ m_Zoom = Value->GetFloat();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AlphaColor") == 0) {
+ m_Alpha = (uint32)Value->GetInt();
+ return S_OK;
+ }
+
+ else return CBRegion::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CAdRegion::ScToString() {
+ return "[ad region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "REGION {\n");
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name);
+ Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
+ Buffer->PutTextIndent(Indent + 2, "BLOCKED=%s\n", m_Blocked ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "DECORATION=%s\n", m_Decoration ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", m_Active ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "SCALE=%d\n", (int)m_Zoom);
+ Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(m_Alpha), D3DCOLGetG(m_Alpha), D3DCOLGetB(m_Alpha));
+ Buffer->PutTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(m_Alpha));
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", m_EditorSelected ? "TRUE" : "FALSE");
+
+ int i;
+ for (i = 0; i < m_Scripts.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename);
+ }
+
+ if (m_ScProp) m_ScProp->SaveAsText(Buffer, Indent + 2);
+
+ for (i = 0; i < m_Points.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", m_Points[i]->x, m_Points[i]->y);
+ }
+
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdRegion::Persist(CBPersistMgr *PersistMgr) {
+ CBRegion::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(m_Alpha));
+ PersistMgr->Transfer(TMEMBER(m_Blocked));
+ PersistMgr->Transfer(TMEMBER(m_Decoration));
+ PersistMgr->Transfer(TMEMBER(m_Zoom));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute