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path: root/engines/wintermute/AdScene.cpp
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Diffstat (limited to 'engines/wintermute/AdScene.cpp')
-rw-r--r--engines/wintermute/AdScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/AdScene.cpp b/engines/wintermute/AdScene.cpp
index 904bc87a13..c5e3d63db0 100644
--- a/engines/wintermute/AdScene.cpp
+++ b/engines/wintermute/AdScene.cpp
@@ -944,8 +944,8 @@ HRESULT CAdScene::TraverseNodes(bool Update) {
Game->_renderer->Setup2D();
// for each layer
- int MainOffsetX = 0;
- int MainOffsetY = 0;
+ /* int MainOffsetX = 0; */
+ /* int MainOffsetY = 0; */
for (j = 0; j < _layers.GetSize(); j++) {
if (!_layers[j]->_active) continue;