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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef __WmeAdSceneState_H__
+#define __WmeAdSceneState_H__
+
+#include "persistent.h"
+#include "BBase.h"
+#include "coll_templ.h"
+
+namespace WinterMute {
+class CAdNodeState;
+class CAdSceneState : public CBBase {
+public:
+ CAdNodeState *GetNodeState(char *Name, bool Saving);
+ void SetFilename(char *Filename);
+ DECLARE_PERSISTENT(CAdSceneState, CBBase)
+ CAdSceneState(CBGame *inGame);
+ virtual ~CAdSceneState();
+ char *m_Filename;
+ CBArray<CAdNodeState *, CAdNodeState *> m_NodeStates;
+};
+
+} // end of namespace WinterMute
+
+#endif