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Diffstat (limited to 'engines/wintermute/AdTalkNode.h')
-rw-r--r-- | engines/wintermute/AdTalkNode.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/wintermute/AdTalkNode.h b/engines/wintermute/AdTalkNode.h new file mode 100644 index 0000000000..3587cdb57b --- /dev/null +++ b/engines/wintermute/AdTalkNode.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef __WmeAdTalkNode_H__
+#define __WmeAdTalkNode_H__
+
+#include "persistent.h"
+#include "BBase.h"
+
+namespace WinterMute {
+class CAdSpriteSet;
+class CBSprite;
+class CAdTalkNode : public CBBase {
+public:
+ char *m_SpriteSetFilename;
+ CAdSpriteSet *m_SpriteSet;
+ CBSprite *GetSprite(TDirection Dir);
+ bool IsInTimeInterval(uint32 Time, TDirection Dir);
+ HRESULT LoadSprite();
+ DECLARE_PERSISTENT(CAdTalkNode, CBBase)
+
+ CAdTalkNode(CBGame *inGame);
+ virtual ~CAdTalkNode();
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent = 0);
+ char *m_SpriteFilename;
+ CBSprite *m_Sprite;
+ uint32 m_StartTime;
+ uint32 m_EndTime;
+ bool m_PlayToEnd;
+ bool m_PreCache;
+ char *m_Comment;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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