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-rw-r--r--engines/wintermute/BFileManager.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/wintermute/BFileManager.cpp b/engines/wintermute/BFileManager.cpp
index 68a4db4910..0cc96323cc 100644
--- a/engines/wintermute/BFileManager.cpp
+++ b/engines/wintermute/BFileManager.cpp
@@ -678,7 +678,6 @@ bool CBFileManager::IsValidPackage(const AnsiString &fileName) const {
//////////////////////////////////////////////////////////////////////////
Common::File *CBFileManager::OpenPackage(char *Name) {
//TODO: Is it really necessary to do this when we have the ScummVM-system?
- warning("OpenPackage(%s)", Name);
//RestoreCurrentDir();
@@ -822,17 +821,14 @@ CBFile *CBFileManager::OpenFileRaw(const char *Filename) {
}
}
warning("BFileManager::OpenFileRaw(%s)", Filename);
- warning("Trying DiskFile");
CBDiskFile *DiskFile = new CBDiskFile(Game);
if (SUCCEEDED(DiskFile->Open(Filename))) return DiskFile;
delete DiskFile;
- warning("Trying PkgFile");
CBPkgFile *PkgFile = new CBPkgFile(Game);
if (SUCCEEDED(PkgFile->Open(Filename))) return PkgFile;
delete PkgFile;
- warning("Trying ResourceFile");
CBResourceFile *ResFile = new CBResourceFile(Game);
if (SUCCEEDED(ResFile->Open(Filename))) return ResFile;