diff options
Diffstat (limited to 'engines/wintermute/BNamedObject.cpp')
-rw-r--r-- | engines/wintermute/BNamedObject.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/wintermute/BNamedObject.cpp b/engines/wintermute/BNamedObject.cpp new file mode 100644 index 0000000000..0f2df63aea --- /dev/null +++ b/engines/wintermute/BNamedObject.cpp @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "dcgf.h"
+#include "BNamedObject.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject(CBGame *inGame) : CBBase(inGame) {
+ m_Name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject() : CBBase() {
+ m_Name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject(TDynamicConstructor, TDynamicConstructor) {
+ m_Name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::~CBNamedObject(void) {
+ SAFE_DELETE_ARRAY(m_Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBNamedObject::SetName(char *Name) {
+ SAFE_DELETE_ARRAY(m_Name);
+
+ m_Name = new char [strlen(Name) + 1];
+ if (m_Name != NULL) strcpy(m_Name, Name);
+}
+
+} // end of namespace WinterMute
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