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Diffstat (limited to 'engines/wintermute/Base/BActiveRect.h')
-rw-r--r-- | engines/wintermute/Base/BActiveRect.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BActiveRect.h b/engines/wintermute/Base/BActiveRect.h new file mode 100644 index 0000000000..fe99f76ea1 --- /dev/null +++ b/engines/wintermute/Base/BActiveRect.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BACTIVERECT_H
+#define WINTERMUTE_BACTIVERECT_H
+
+#include "engines/wintermute/Base/BBase.h"
+
+namespace WinterMute {
+class CBRegion;
+class CBSubFrame;
+class CBObject;
+class CBActiveRect: CBBase {
+public:
+ void ClipRect();
+ bool _precise;
+ float _zoomX;
+ float _zoomY;
+ CBSubFrame *_frame;
+ CBObject *_owner;
+ CBRegion *_region;
+ int _offsetX;
+ int _offsetY;
+ RECT _rect;
+ CBActiveRect(CBGame *inGameOwner = NULL);
+ CBActiveRect(CBGame *inGameOwner, CBObject *Owner, CBSubFrame *Frame, int X, int Y, int Width, int Height, float ZoomX = 100, float ZoomY = 100, bool Precise = true);
+ CBActiveRect(CBGame *inGame, CBObject *Owner, CBRegion *Region, int OffsetX, int OffsetY);
+ virtual ~CBActiveRect();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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