diff options
Diffstat (limited to 'engines/wintermute/Base/BFrame.cpp')
-rw-r--r-- | engines/wintermute/Base/BFrame.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp index 7acc45e3ba..95b81feb51 100644 --- a/engines/wintermute/Base/BFrame.cpp +++ b/engines/wintermute/Base/BFrame.cpp @@ -91,7 +91,7 @@ HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY HRESULT CBFrame::OneTimeDisplay(CBObject *Owner, bool Muted) {
if (_sound && !Muted) {
if (Owner) Owner->updateOneSound(_sound);
- _sound->Play();
+ _sound->play();
/*
if (Game->_state == GAME_FROZEN) {
_sound->Pause(true);
@@ -252,7 +252,7 @@ HRESULT CBFrame::LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) { _sound = NULL;
}
_sound = new CBSound(Game);
- if (!_sound || FAILED(_sound->SetSound(params, SOUND_SFX, false))) {
+ if (!_sound || FAILED(_sound->setSound(params, SOUND_SFX, false))) {
if (Game->_soundMgr->_soundAvailable) Game->LOG(0, "Error loading sound '%s'.", params);
delete _sound;
_sound = NULL;
@@ -425,7 +425,7 @@ HRESULT CBFrame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This if (!Val->IsNULL()) {
_sound = new CBSound(Game);
- if (!_sound || FAILED(_sound->SetSound(Val->GetString(), SOUND_SFX, false))) {
+ if (!_sound || FAILED(_sound->setSound(Val->GetString(), SOUND_SFX, false))) {
Stack->PushBool(false);
delete _sound;
_sound = NULL;
|