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Diffstat (limited to 'engines/wintermute/Base/BKeyboardState.h')
-rw-r--r-- | engines/wintermute/Base/BKeyboardState.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BKeyboardState.h b/engines/wintermute/Base/BKeyboardState.h new file mode 100644 index 0000000000..feed86df5e --- /dev/null +++ b/engines/wintermute/Base/BKeyboardState.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BKEYBOARD_STATE_H
+#define WINTERMUTE_BKEYBOARD_STATE_H
+
+
+#include "engines/wintermute/Base/BBase.h"
+#include "engines/wintermute/Base/BScriptable.h"
+#include "common/keyboard.h"
+#include "common/events.h"
+
+namespace WinterMute {
+
+class CBKeyboardState : public CBScriptable {
+public:
+ uint32 _currentKeyData;
+ uint32 _currentCharCode;
+ bool _currentPrintable;
+
+ bool _currentShift;
+ bool _currentAlt;
+ bool _currentControl;
+
+ DECLARE_PERSISTENT(CBKeyboardState, CBScriptable)
+ CBKeyboardState(CBGame *inGame);
+ virtual ~CBKeyboardState();
+ HRESULT ReadKey(Common::Event *event);
+
+ static bool IsShiftDown();
+ static bool IsControlDown();
+ static bool IsAltDown();
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(const char *Name);
+ virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
+ virtual const char *ScToString();
+
+private:
+ uint32 KeyCodeToVKey(Common::Event *event);
+ Common::KeyCode VKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
+};
+
+} // end of namespace WinterMute
+
+#endif
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