aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Base/BPackage.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/Base/BPackage.cpp')
-rw-r--r--engines/wintermute/Base/BPackage.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BPackage.cpp b/engines/wintermute/Base/BPackage.cpp
new file mode 100644
index 0000000000..976e9b3344
--- /dev/null
+++ b/engines/wintermute/Base/BPackage.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BPackage.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BFileManager.h"
+#include "common/file.h"
+#include "common/stream.h"
+
+namespace WinterMute {
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) {
+ _file = NULL;
+ _name = NULL;
+ _cD = 0;
+ _priority = 0;
+ _boundToExe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPackage::~CBPackage() {
+ if (_name) delete [] _name;
+ CloseFilePointer(_file);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBPackage::Open() {
+ if (_file) return S_OK;
+ else {
+ _file = GetFilePointer();
+ return _file ? S_OK : E_FAIL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBPackage::Close() {
+ delete _file;
+ _file = NULL;
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBPackage::Read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) {
+ HRESULT ret;
+ if (FAILED(ret = Open())) return ret;
+ else {
+ if (file->seek(offset, SEEK_SET)) return E_FAIL;
+ if (file->read(buffer, size) != 1) return E_FAIL;
+ else return S_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *CBPackage::GetFilePointer() {
+ Common::File *file = Game->_fileManager->OpenPackage(_name);
+ if (!file) {
+ Game->_fileManager->RequestCD(_cD, _name, "");
+ file = Game->_fileManager->OpenPackage(_name);
+ }
+ return file;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBPackage::CloseFilePointer(Common::SeekableReadStream *&file) {
+ delete file;
+ file = NULL;
+}
+
+} // end of namespace WinterMute