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diff --git a/engines/wintermute/Base/BPersistMgr.h b/engines/wintermute/Base/BPersistMgr.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPERSISTMGR_H
+#define WINTERMUTE_BPERSISTMGR_H
+
+
+#include "engines/wintermute/Base/BBase.h"
+
+namespace WinterMute {
+
+class Vector2;
+
+class CBPersistMgr : public CBBase {
+public:
+ char *_savedDescription;
+ time_t _savedTimestamp;
+ byte _savedVerMajor;
+ byte _savedVerMinor;
+ byte _savedVerBuild;
+ byte _savedExtMajor;
+ byte _savedExtMinor;
+ HRESULT SaveFile(const char *Filename);
+ uint32 GetDWORD();
+ void PutDWORD(uint32 Val);
+ char *GetString();
+ void PutString(const char *Val);
+ void Cleanup();
+ HRESULT InitLoad(const char *Filename);
+ HRESULT InitSave(const char *Desc);
+ HRESULT GetBytes(byte *Buffer, uint32 Size);
+ HRESULT PutBytes(byte *Buffer, uint32 Size);
+ uint32 _offset;
+ uint32 _bufferSize;
+ byte *_buffer;
+ bool _saving;
+
+ uint32 _richBufferSize;
+ byte *_richBuffer;
+
+ HRESULT Transfer(const char *Name, void *Val);
+ HRESULT Transfer(const char *Name, int *Val);
+ HRESULT Transfer(const char *Name, uint32 *Val);
+ HRESULT Transfer(const char *Name, float *Val);
+ HRESULT Transfer(const char *Name, double *Val);
+ HRESULT Transfer(const char *Name, bool *Val);
+ HRESULT Transfer(const char *Name, byte *Val);
+ HRESULT Transfer(const char *Name, RECT *Val);
+ HRESULT Transfer(const char *Name, POINT *Val);
+ HRESULT Transfer(const char *Name, char **Val);
+ HRESULT Transfer(const char *Name, Vector2 *Val);
+ HRESULT Transfer(const char *Name, AnsiStringArray &Val);
+ CBPersistMgr(CBGame *inGame = NULL);
+ virtual ~CBPersistMgr();
+ bool CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild);
+
+ uint32 _thumbnailDataSize;
+ byte *_thumbnailData;
+
+};
+
+} // end of namespace WinterMute
+
+#endif