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diff --git a/engines/wintermute/Base/BRegistry.cpp b/engines/wintermute/Base/BRegistry.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include <fstream>
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BRegistry.h"
+#include "engines/wintermute/PathUtil.h"
+#include "engines/wintermute/StringUtil.h"
+#include "engines/wintermute/tinyxml.h"
+#include "engines/wintermute/utils.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) {
+ _iniName = NULL;
+
+ SetIniName("./wme.ini");
+ LoadValues(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBRegistry::~CBRegistry() {
+ SaveValues();
+ delete[] _iniName;
+ _iniName = NULL;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBRegistry::ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
+ AnsiString ret = "";
+
+#ifdef __WIN32__
+ // check ini file first (so what we can use project files on windows)
+ char buffer[32768];
+ GetPrivateProfileString(subKey.c_str(), key.c_str(), init.c_str(), buffer, 32768, _iniName);
+ ret = AnsiString(buffer);
+
+ if (buffer != init) return ret;
+#endif
+
+ bool found = false;
+ ret = GetValue(_localValues, subKey, key, found);
+ if (!found) ret = GetValue(_values, subKey, key, found);
+ if (!found) ret = init;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
+ _values[subKey][key] = value;
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBRegistry::ReadInt(const AnsiString &subKey, const AnsiString &key, int init) {
+#ifdef __WIN32__
+ int ret = GetPrivateProfileInt(subKey.c_str(), key.c_str(), init, _iniName);
+ if (ret != init) return ret;
+#endif
+
+ AnsiString val = ReadString(subKey, key, "");
+ if (val.empty()) return init;
+ else return atoi(val.c_str());
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::WriteInt(const AnsiString &subKey, const AnsiString &key, int value) {
+ WriteString(subKey, key, StringUtil::ToString(value));
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::ReadBool(const AnsiString &subKey, const AnsiString &key, bool init) {
+ return (ReadInt(subKey, key, (int)init) != 0);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::WriteBool(const AnsiString &subKey, const AnsiString &key, bool value) {
+ return WriteInt(subKey, key, (int)value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::SetIniName(const char *Name) {
+ delete[] _iniName;
+ _iniName = NULL;
+
+ if (strchr(Name, '\\') == NULL && strchr(Name, '/') == NULL) {
+ _iniName = new char [strlen(Name) + 3];
+ sprintf(_iniName, "./%s", Name);
+ } else {
+ _iniName = new char [strlen(Name) + 1];
+ strcpy(_iniName, Name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CBRegistry::GetIniName() {
+ return _iniName;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::LoadValues(bool local) {
+ if (local) LoadXml("settings.xml", _localValues);
+ else LoadXml(PathUtil::Combine(Game->GetDataDir(), "settings.xml"), _values);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::SaveValues() {
+ SaveXml(PathUtil::Combine(Game->GetDataDir(), "settings.xml"), _values);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::SetBasePath(const char *basePath) {
+ _basePath = PathUtil::GetFileNameWithoutExtension(basePath);
+
+ LoadValues(false);
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBRegistry::GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
+ found = false;
+ PathValueMap::iterator it = values.find(path);
+ if (it == values.end()) return "";
+
+ KeyValuePair pairs = (*it)._value;
+ KeyValuePair::iterator keyIt = pairs.find(key);
+ if (keyIt == pairs.end()) return "";
+ else {
+ found = true;
+ return (*keyIt)._value;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::LoadXml(const AnsiString fileName, PathValueMap &values) {
+ TiXmlDocument doc(fileName.c_str());
+ if (!doc.LoadFile()) return;
+
+ TiXmlElement *rootElem = doc.RootElement();
+ if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
+ return;
+
+ for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) {
+ for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) {
+ values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText();
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::SaveXml(const AnsiString fileName, PathValueMap &values) {
+ CBUtils::CreatePath(fileName.c_str());
+
+ TiXmlDocument doc;
+ doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", ""));
+
+ TiXmlElement *root = new TiXmlElement("Settings");
+ doc.LinkEndChild(root);
+
+ PathValueMap::iterator pathIt;
+ for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) {
+ TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str());
+ root->LinkEndChild(pathElem);
+
+
+ KeyValuePair pairs = (*pathIt)._value;
+ KeyValuePair::iterator keyIt;
+ for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) {
+ TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str());
+ pathElem->LinkEndChild(keyElem);
+
+ keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str()));
+ }
+ }
+
+
+ TiXmlPrinter printer;
+ doc.Accept(&printer);
+
+ std::ofstream stream;
+ stream.open(fileName.c_str());
+
+ if (!stream.is_open()) return;
+ else {
+ stream << printer.CStr();
+ stream.close();
+ }
+}
+
+} // end of namespace WinterMute