diff options
Diffstat (limited to 'engines/wintermute/Base/BRenderer.cpp')
-rw-r--r-- | engines/wintermute/Base/BRenderer.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BRenderer.cpp b/engines/wintermute/Base/BRenderer.cpp new file mode 100644 index 0000000000..ba7b0bb405 --- /dev/null +++ b/engines/wintermute/Base/BRenderer.cpp @@ -0,0 +1,259 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BActiveRect.h"
+#include "engines/wintermute/Base/BRenderer.h"
+#include "engines/wintermute/Base/BSurface.h"
+#include "engines/wintermute/Base/BSubFrame.h"
+#include "engines/wintermute/Base/BRegion.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBRenderer::CBRenderer(CBGame *inGame): CBBase(inGame) {
+ _instance = NULL;
+ _window = NULL;
+ _clipperWindow = NULL;
+ _active = false;
+ _ready = false;
+ _windowed = true;
+ _forceAlphaColor = 0x00;
+
+ _width = _height = _bPP = 0;
+ CBPlatform::SetRectEmpty(&_monitorRect);
+
+ _realWidth = _realHeight = 0;
+ _drawOffsetX = _drawOffsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBRenderer::~CBRenderer() {
+ DeleteRectList();
+ UnclipCursor();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBRenderer::InitLoop() {
+ DeleteRectList();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBObject *CBRenderer::GetObjectAt(int X, int Y) {
+ POINT point;
+ point.x = X;
+ point.y = Y;
+
+ for (int i = _rectList.GetSize() - 1; i >= 0; i--) {
+ if (CBPlatform::PtInRect(&_rectList[i]->_rect, point)) {
+ if (_rectList[i]->_precise) {
+ // frame
+ if (_rectList[i]->_frame) {
+ int XX = (int)((_rectList[i]->_frame->_rect.left + X - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
+ int YY = (int)((_rectList[i]->_frame->_rect.top + Y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
+
+ if (_rectList[i]->_frame->_mirrorX) {
+ int Width = _rectList[i]->_frame->_rect.right - _rectList[i]->_frame->_rect.left;
+ XX = Width - XX;
+ }
+
+ if (_rectList[i]->_frame->_mirrorY) {
+ int Height = _rectList[i]->_frame->_rect.bottom - _rectList[i]->_frame->_rect.top;
+ YY = Height - YY;
+ }
+
+ if (!_rectList[i]->_frame->_surface->IsTransparentAt(XX, YY)) return _rectList[i]->_owner;
+ }
+ // region
+ else if (_rectList[i]->_region) {
+ if (_rectList[i]->_region->PointInRegion(X + _rectList[i]->_offsetX, Y + _rectList[i]->_offsetY)) return _rectList[i]->_owner;
+ }
+ } else return _rectList[i]->_owner;
+ }
+ }
+
+ return (CBObject *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderer::DeleteRectList() {
+ for (int i = 0; i < _rectList.GetSize(); i++) {
+ delete _rectList[i];
+ }
+ _rectList.RemoveAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::SwitchFullscreen() {
+ return E_FAIL;
+}
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::Flip() {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::InitRenderer(int width, int height, bool windowed) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBRenderer::OnWindowChange() {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::Fill(byte r, byte g, byte b, RECT *rect) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::WindowedBlt() {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::Setup2D(bool Force) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::SetupLines() {
+ return E_FAIL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::DrawLine(int X1, int Y1, int X2, int Y2, uint32 Color) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::DrawRect(int X1, int Y1, int X2, int Y2, uint32 Color, int Width) {
+ for (int i = 0; i < Width; i++) {
+ DrawLine(X1 + i, Y1 + i, X2 - i, Y1 + i, Color); // up
+ DrawLine(X1 + i, Y2 - i, X2 - i + 1, Y2 - i, Color); // down
+
+ DrawLine(X1 + i, Y1 + i, X1 + i, Y2 - i, Color); // left
+ DrawLine(X2 - i, Y1 + i, X2 - i, Y2 - i + 1, Color); // right
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::Fade(uint16 Alpha) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::FadeToColor(uint32 Color, RECT *rect) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::SetViewport(int left, int top, int right, int bottom) {
+ return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::SetScreenViewport() {
+ return SetViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::SetViewport(RECT *Rect) {
+ return SetViewport(Rect->left + _drawOffsetX,
+ Rect->top + _drawOffsetY,
+ Rect->right + _drawOffsetX,
+ Rect->bottom + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBImage *CBRenderer::TakeScreenshot() {
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::ClipCursor() {
+ /*
+ if(!_windowed)
+ {
+ RECT rc;
+ GetWindowRect(_window, &rc);
+
+ // if "maintain aspect ratio" is in effect, lock mouse to visible area
+ rc.left = _drawOffsetX;
+ rc.top = _drawOffsetY;
+ rc.right = rc.left + _width;
+ rc.bottom = rc.top + _height;
+
+ ::ClipCursor(&rc);
+ }
+ */
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRenderer::UnclipCursor() {
+ /*
+ if(!_windowed) ::ClipCursor(NULL);
+ */
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::PointInViewport(POINT *P) {
+ if (P->x < _drawOffsetX) return false;
+ if (P->y < _drawOffsetY) return false;
+ if (P->x > _drawOffsetX + _width) return false;
+ if (P->y > _drawOffsetY + _height) return false;
+
+ return true;
+}
+
+} // end of namespace WinterMute
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