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-rw-r--r--engines/wintermute/Base/BResourceFile.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BResourceFile.cpp b/engines/wintermute/Base/BResourceFile.cpp
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+++ b/engines/wintermute/Base/BResourceFile.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BResourceFile.h"
+#include "engines/wintermute/Base/BResources.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBResourceFile::CBResourceFile(CBGame *inGame): CBFile(inGame) {
+ _data = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBResourceFile::~CBResourceFile() {
+ Close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Open(const Common::String &Filename) {
+ Close();
+
+ if (CBResources::GetFile(Filename.c_str(), _data, _size)) {
+ _pos = 0;
+ return S_OK;
+ }
+ return E_FAIL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Close() {
+ _data = NULL;
+ _pos = 0;
+ _size = 0;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Read(void *Buffer, uint32 Size) {
+ if (!_data || _pos + Size > _size) return E_FAIL;
+
+ memcpy(Buffer, (byte *)_data + _pos, Size);
+ _pos += Size;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Seek(uint32 Pos, TSeek Origin) {
+ if (!_data) return E_FAIL;
+
+ int32 NewPos = 0;
+
+ switch (Origin) {
+ case SEEK_TO_BEGIN:
+ NewPos = Pos;
+ break;
+ case SEEK_TO_END:
+ NewPos = _size + Pos;
+ break;
+ case SEEK_TO_CURRENT:
+ NewPos = _pos + Pos;
+ break;
+ }
+
+ if (NewPos < 0 || NewPos > _size) return E_FAIL;
+ else _pos = NewPos;
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute