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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUNDBUFFER_H
+#define WINTERMUTE_BSOUNDBUFFER_H
+
+
+#include "engines/wintermute/Base/BBase.h"
+//#include "bass.h"
+
+namespace Audio {
+class SeekableAudioStream;
+class SoundHandle;
+}
+
+namespace WinterMute {
+
+class CBFile;
+class CBSoundBuffer : public CBBase {
+public:
+
+ CBSoundBuffer(CBGame *inGame);
+ virtual ~CBSoundBuffer();
+
+
+ HRESULT Pause();
+ HRESULT Play(bool Looping = false, uint32 StartSample = 0);
+ HRESULT Resume();
+ HRESULT Stop();
+ bool IsPlaying();
+
+ void SetLooping(bool looping);
+
+ uint32 GetPosition();
+ HRESULT SetPosition(uint32 Pos);
+ uint32 GetLength();
+
+ HRESULT SetLoopStart(uint32 Pos);
+ uint32 GetLoopStart() const {
+ return _loopStart;
+ }
+
+ HRESULT SetPan(float Pan);
+ HRESULT SetPrivateVolume(int Volume);
+ HRESULT SetVolume(int Volume);
+
+ void SetType(TSoundType Type);
+
+ HRESULT LoadFromFile(const char *Filename, bool ForceReload = false);
+ void SetStreaming(bool Streamed, uint32 NumBlocks = 0, uint32 BlockSize = 0);
+ HRESULT ApplyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4);
+
+ //HSTREAM _stream;
+ //HSYNC _sync;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle *_handle;
+
+ bool _freezePaused;
+ uint32 _loopStart;
+ TSoundType _type;
+ bool _looping;
+ CBFile *_file;
+ char *_filename;
+ bool _streamed;
+ int _privateVolume;
+
+ /*static void CALLBACK LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user);
+
+ static void CALLBACK FileCloseProc(void *user);
+ static QWORD CALLBACK FileLenProc(void *user);
+ static uint32 CALLBACK FileReadProc(void *buffer, uint32 length, void *user);
+ static BOOL CALLBACK FileSeekProc(QWORD offset, void *user);*/
+};
+
+} // end of namespace WinterMute
+
+#endif