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Diffstat (limited to 'engines/wintermute/Sys/SysClass.h')
-rw-r--r-- | engines/wintermute/Sys/SysClass.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/wintermute/Sys/SysClass.h b/engines/wintermute/Sys/SysClass.h new file mode 100644 index 0000000000..3d6200997b --- /dev/null +++ b/engines/wintermute/Sys/SysClass.h @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASS_H
+#define WINTERMUTE_SYSCLASS_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h"
+
+//#include <set>
+//#include <map>
+#include "common/hashmap.h"
+#include "common/func.h"
+namespace Common {
+template<typename T> struct Hash;
+
+template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
+ uint operator()(void *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+}
+
+namespace WinterMute {
+class CSysInstance;
+class CBGame;
+class CBPersistMgr;
+class CSysClass {
+public:
+ CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class);
+ ~CSysClass();
+
+ int GetNumInstances();
+ bool RemoveInstance(void *instance);
+ CSysInstance *AddInstance(void *instance, int id, int savedId = -1);
+ bool RemoveAllInstances();
+
+ int GetInstanceID(void *pointer);
+ void *IDToPointer(int savedID);
+
+ void SetID(int id) {
+ _iD = id;
+ }
+ int GetID() const {
+ return _iD;
+ }
+
+ int GetSavedID() const {
+ return _savedID;
+ }
+
+ bool IsPersistent() const {
+ return _persistent;
+ }
+
+ AnsiString GetName() const {
+ return _name;
+ }
+
+ void SaveTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ void LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
+
+ void SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
+ void LoadInstance(void *instance, CBPersistMgr *PersistMgr);
+
+ void InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+
+ void ResetSavedIDs();
+
+ void Dump(void *stream);
+
+private:
+ int _numInst;
+ bool _persistent;
+ CSysClass *_next;
+ int _iD;
+ int _savedID;
+ AnsiString _name;
+ PERSISTBUILD _build;
+ PERSISTLOAD _load;
+
+ //typedef std::set<CSysInstance *> Instances;
+ //Instances _instances;
+
+ typedef Common::HashMap<void *, CSysInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+};
+
+} // end of namespace WinterMute
+
+#endif
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