aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/UI/UIText.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/UI/UIText.cpp')
-rw-r--r--engines/wintermute/UI/UIText.cpp489
1 files changed, 489 insertions, 0 deletions
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
new file mode 100644
index 0000000000..c2888e7393
--- /dev/null
+++ b/engines/wintermute/UI/UIText.cpp
@@ -0,0 +1,489 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BDynBuffer.h"
+#include "engines/wintermute/UI/UIText.h"
+#include "engines/wintermute/UI/UITiledImage.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BParser.h"
+#include "engines/wintermute/Base/scriptables/ScValue.h"
+#include "engines/wintermute/Base/BFont.h"
+#include "engines/wintermute/Base/BFontStorage.h"
+#include "engines/wintermute/Base/BStringTable.h"
+#include "engines/wintermute/Base/scriptables/ScScript.h"
+#include "engines/wintermute/Base/scriptables/ScStack.h"
+#include "engines/wintermute/Base/BSprite.h"
+#include "engines/wintermute/Base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIText, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIText::CUIText(CBGame *inGame): CUIObject(inGame) {
+ _textAlign = TAL_LEFT;
+ _verticalAlign = VAL_CENTER;
+ _type = UI_STATIC;
+ _canFocus = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIText::~CUIText() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::Display(int OffsetX, int OffsetY) {
+ if (!_visible) return S_OK;
+
+
+ CBFont *font = _font;
+ if (!font) font = Game->_systemFont;
+
+ if (_back) _back->Display(OffsetX + _posX, OffsetY + _posY, _width, _height);
+ if (_image) _image->Draw(OffsetX + _posX, OffsetY + _posY, NULL);
+
+ if (font && _text) {
+ int text_offset;
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ text_offset = 0;
+ break;
+ case VAL_BOTTOM:
+ text_offset = _height - font->GetTextHeight((byte *)_text, _width);
+ break;
+ default:
+ text_offset = (_height - font->GetTextHeight((byte *)_text, _width)) / 2;
+ }
+ font->DrawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
+ }
+
+ //Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
+
+ return S_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::LoadFile(const char *Filename) {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CUIText::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ _filename = new char [strlen(Filename) + 1];
+ strcpy(_filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing STATIC file '%s'", Filename);
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(STATIC)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(VERTICAL_ALIGN)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(STATIC)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(VERTICAL_ALIGN)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_STATIC) {
+ Game->LOG(0, "'STATIC' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ SetCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new CUITiledImage(Game);
+ if (!_back || FAILED(_back->LoadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new CBSprite(Game);
+ if (!_image || FAILED(_image->LoadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) Game->_fontStorage->RemoveFont(_font);
+ _font = Game->_fontStorage->AddFont((char *)params);
+ if (!_font) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_TEXT:
+ SetText((char *)params);
+ Game->_stringTable->Expand(&_text);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) _textAlign = TAL_LEFT;
+ else if (scumm_stricmp((char *)params, "right") == 0) _textAlign = TAL_RIGHT;
+ else _textAlign = TAL_CENTER;
+ break;
+
+ case TOKEN_VERTICAL_ALIGN:
+ if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
+ else if (scumm_stricmp((char *)params, "bottom") == 0) _verticalAlign = VAL_BOTTOM;
+ else _verticalAlign = VAL_CENTER;
+ break;
+
+ case TOKEN_X:
+ parser.ScanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.ScanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.ScanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.ScanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new CBSprite(Game);
+ if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.ScanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.ScanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.ScanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in STATIC definition");
+ return E_FAIL;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading STATIC definition");
+ return E_FAIL;
+ }
+
+ CorrectSize();
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "STATIC\n");
+ Buffer->PutTextIndent(Indent, "{\n");
+
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
+ Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ if (_back && _back->_filename)
+ Buffer->PutTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
+
+ if (_image && _image->_filename)
+ Buffer->PutTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+
+ if (_font && _font->_filename)
+ Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
+
+ if (_cursor && _cursor->_filename)
+ Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+
+ if (_text)
+ Buffer->PutTextIndent(Indent + 2, "TEXT=\"%s\"\n", _text);
+
+ switch (_textAlign) {
+ case TAL_LEFT:
+ Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("CUIText::SaveAsText - Unhandled enum");
+ break;
+ }
+
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ break;
+ case VAL_BOTTOM:
+ Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ break;
+ case VAL_CENTER:
+ Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN");
+ }
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX);
+ Buffer->PutTextIndent(Indent + 2, "Y=%d\n", _posY);
+ Buffer->PutTextIndent(Indent + 2, "WIDTH=%d\n", _width);
+ Buffer->PutTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
+
+ Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // scripts
+ for (int i = 0; i < _scripts.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // editor properties
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SizeToFit
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SizeToFit") == 0) {
+ Stack->CorrectParams(0);
+ SizeToFit();
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HeightToFit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "HeightToFit") == 0) {
+ Stack->CorrectParams(0);
+ if (_font && _text) _height = _font->GetTextHeight((byte *)_text, _width);
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIText::ScGetProperty(const char *Name) {
+ _scValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ _scValue->SetString("static");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "TextAlign") == 0) {
+ _scValue->SetInt(_textAlign);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "VerticalAlign") == 0) {
+ _scValue->SetInt(_verticalAlign);
+ return _scValue;
+ }
+
+ else return CUIObject::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::ScSetProperty(const char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "TextAlign") == 0) {
+ int i = Value->GetInt();
+ if (i < 0 || i >= NUM_TEXT_ALIGN) i = 0;
+ _textAlign = (TTextAlign)i;
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "VerticalAlign") == 0) {
+ int i = Value->GetInt();
+ if (i < 0 || i >= NUM_VERTICAL_ALIGN) i = 0;
+ _verticalAlign = (TVerticalAlign)i;
+ return S_OK;
+ }
+
+ else return CUIObject::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CUIText::ScToString() {
+ return "[static]";
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::Persist(CBPersistMgr *PersistMgr) {
+
+ CUIObject::Persist(PersistMgr);
+ PersistMgr->Transfer(TMEMBER_INT(_textAlign));
+ PersistMgr->Transfer(TMEMBER_INT(_verticalAlign));
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIText::SizeToFit() {
+ if (_font && _text) {
+ _width = _font->GetTextWidth((byte *)_text);
+ _height = _font->GetTextHeight((byte *)_text, _width);
+ }
+ return S_OK;
+}
+
+} // end of namespace WinterMute