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path: root/engines/wintermute/UI/UIText.cpp
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Diffstat (limited to 'engines/wintermute/UI/UIText.cpp')
-rw-r--r--engines/wintermute/UI/UIText.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
index 5f11ebc964..afff0d204d 100644
--- a/engines/wintermute/UI/UIText.cpp
+++ b/engines/wintermute/UI/UIText.cpp
@@ -79,12 +79,12 @@ HRESULT CUIText::display(int OffsetX, int OffsetY) {
text_offset = 0;
break;
case VAL_BOTTOM:
- text_offset = _height - font->GetTextHeight((byte *)_text, _width);
+ text_offset = _height - font->getTextHeight((byte *)_text, _width);
break;
default:
- text_offset = (_height - font->GetTextHeight((byte *)_text, _width)) / 2;
+ text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
}
- font->DrawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
+ font->drawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
}
//Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
@@ -392,7 +392,7 @@ HRESULT CUIText::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HeightToFit") == 0) {
Stack->CorrectParams(0);
- if (_font && _text) _height = _font->GetTextHeight((byte *)_text, _width);
+ if (_font && _text) _height = _font->getTextHeight((byte *)_text, _width);
Stack->PushNULL();
return S_OK;
}
@@ -480,8 +480,8 @@ HRESULT CUIText::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::SizeToFit() {
if (_font && _text) {
- _width = _font->GetTextWidth((byte *)_text);
- _height = _font->GetTextHeight((byte *)_text, _width);
+ _width = _font->getTextWidth((byte *)_text);
+ _height = _font->getTextHeight((byte *)_text, _width);
}
return S_OK;
}