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-rw-r--r--engines/wintermute/UIEntity.cpp339
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diff --git a/engines/wintermute/UIEntity.cpp b/engines/wintermute/UIEntity.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/AdEntity.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BFileManager.h"
+#include "engines/wintermute/UIEntity.h"
+#include "engines/wintermute/BParser.h"
+#include "engines/wintermute/BDynBuffer.h"
+#include "engines/wintermute/scriptables/ScValue.h"
+#include "engines/wintermute/scriptables/ScScript.h"
+#include "engines/wintermute/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIEntity, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIEntity::CUIEntity(CBGame *inGame): CUIObject(inGame) {
+ m_Type = UI_CUSTOM;
+ m_Entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIEntity::~CUIEntity() {
+ if (m_Entity) Game->UnregisterObject(m_Entity);
+ m_Entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::LoadFile(char *Filename) {
+ byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CUIEntity::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ m_Filename = new char [strlen(Filename) + 1];
+ strcpy(m_Filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY container file '%s'", Filename);
+
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ENTITY_CONTAINER)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY_CONTAINER)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
+ Game->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_X:
+ parser.ScanStr((char *)params, "%d", &m_PosX);
+ break;
+
+ case TOKEN_Y:
+ parser.ScanStr((char *)params, "%d", &m_PosY);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.ScanStr((char *)params, "%b", &m_Disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.ScanStr((char *)params, "%b", &m_Visible);
+ break;
+
+ case TOKEN_ENTITY:
+ if (FAILED(SetEntity((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in ENTITY_CONTAINER definition");
+ return E_FAIL;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading ENTITY_CONTAINER definition");
+ return E_FAIL;
+ }
+
+ CorrectSize();
+
+ if (Game->m_EditorMode) {
+ m_Width = 50;
+ m_Height = 50;
+ }
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "ENTITY_CONTAINER\n");
+ Buffer->PutTextIndent(Indent, "{\n");
+
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name);
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ Buffer->PutTextIndent(Indent + 2, "X=%d\n", m_PosX);
+ Buffer->PutTextIndent(Indent + 2, "Y=%d\n", m_PosY);
+
+ Buffer->PutTextIndent(Indent + 2, "DISABLED=%s\n", m_Disable ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "VISIBLE=%s\n", m_Visible ? "TRUE" : "FALSE");
+
+ if (m_Entity && m_Entity->m_Filename)
+ Buffer->PutTextIndent(Indent + 2, "ENTITY=\"%s\"\n", m_Entity->m_Filename);
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // scripts
+ for (int i = 0; i < m_Scripts.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename);
+ }
+
+ Buffer->PutTextIndent(Indent + 2, "\n");
+
+ // editor properties
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::SetEntity(char *Filename) {
+ if (m_Entity) Game->UnregisterObject(m_Entity);
+ m_Entity = new CAdEntity(Game);
+ if (!m_Entity || FAILED(m_Entity->LoadFile(Filename))) {
+ delete m_Entity;
+ m_Entity = NULL;
+ return E_FAIL;
+ } else {
+ m_Entity->m_NonIntMouseEvents = true;
+ m_Entity->m_SceneIndependent = true;
+ m_Entity->MakeFreezable(false);
+ Game->RegisterObject(m_Entity);
+ }
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::Display(int OffsetX, int OffsetY) {
+ if (!m_Visible) return S_OK;
+
+ if (m_Entity) {
+ m_Entity->m_PosX = OffsetX + m_PosX;
+ m_Entity->m_PosY = OffsetY + m_PosY;
+ if (m_Entity->m_Scale < 0) m_Entity->m_Zoomable = false;
+ m_Entity->m_Shadowable = false;
+
+ m_Entity->Update();
+
+ bool OrigReg = m_Entity->m_Registrable;
+
+ if (m_Entity->m_Registrable && m_Disable) m_Entity->m_Registrable = false;
+
+ m_Entity->Display();
+ m_Entity->m_Registrable = OrigReg;
+ }
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetEntity
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "GetEntity") == 0) {
+ Stack->CorrectParams(0);
+
+ if (m_Entity) Stack->PushNative(m_Entity, true);
+ else Stack->PushNULL();
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "SetEntity") == 0) {
+ Stack->CorrectParams(1);
+
+ char *Filename = Stack->Pop()->GetString();
+
+ if (SUCCEEDED(SetEntity(Filename)))
+ Stack->PushBool(true);
+ else
+ Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ else return CUIObject::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIEntity::ScGetProperty(char *Name) {
+ m_ScValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ m_ScValue->SetString("entity container");
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Freezable") == 0) {
+ if (m_Entity) m_ScValue->SetBool(m_Entity->m_Freezable);
+ else m_ScValue->SetBool(false);
+ return m_ScValue;
+ }
+
+ else return CUIObject::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::ScSetProperty(char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Freezable") == 0) {
+ if (m_Entity) m_Entity->MakeFreezable(Value->GetBool());
+ return S_OK;
+ } else return CUIObject::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CUIEntity::ScToString() {
+ return "[entity container]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIEntity::Persist(CBPersistMgr *PersistMgr) {
+
+ CUIObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(m_Entity));
+ return S_OK;
+}
+
+} // end of namespace WinterMute