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-rw-r--r--engines/wintermute/ad/AdInventoryBox.cpp372
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diff --git a/engines/wintermute/ad/AdInventoryBox.cpp b/engines/wintermute/ad/AdInventoryBox.cpp
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+++ b/engines/wintermute/ad/AdInventoryBox.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/AdGame.h"
+#include "engines/wintermute/ad/AdInventoryBox.h"
+#include "engines/wintermute/ad/AdInventory.h"
+#include "engines/wintermute/ad/AdItem.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BViewport.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/ui/UIButton.h"
+#include "engines/wintermute/ui/UIWindow.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+#include "common/rect.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdInventoryBox, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) {
+ _itemsArea.setEmpty();
+ _scrollOffset = 0;
+ _spacing = 0;
+ _itemWidth = _itemHeight = 50;
+ _scrollBy = 1;
+
+ _window = NULL;
+ _closeButton = NULL;
+
+ _hideSelected = false;
+
+ _visible = false;
+ _exclusive = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdInventoryBox::~CAdInventoryBox() {
+ _gameRef->unregisterObject(_window);
+ _window = NULL;
+
+ delete _closeButton;
+ _closeButton = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
+ CUIObject *obj = (CUIObject *)param1;
+
+ switch (obj->_type) {
+ case UI_BUTTON:
+ if (scumm_stricmp(obj->_name, "close") == 0) {
+ _visible = false;
+ } else if (scumm_stricmp(obj->_name, "prev") == 0) {
+ _scrollOffset -= _scrollBy;
+ _scrollOffset = MAX(_scrollOffset, 0);
+ } else if (scumm_stricmp(obj->_name, "next") == 0) {
+ _scrollOffset += _scrollBy;
+ } else return CBObject::listen(param1, param2);
+ break;
+ default:
+ error("CAdInventoryBox::Listen - Unhandled enum");
+ break;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::display() {
+ CAdGame *adGame = (CAdGame *)_gameRef;
+
+ if (!_visible) return STATUS_OK;
+
+ int itemsX, itemsY;
+ itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
+ itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
+
+ if (_window) {
+ _window->enableWidget("prev", _scrollOffset > 0);
+ _window->enableWidget("next", _scrollOffset + itemsX * itemsY < adGame->_inventoryOwner->getInventory()->_takenItems.getSize());
+ }
+
+
+ if (_closeButton) {
+ _closeButton->_posX = _closeButton->_posY = 0;
+ _closeButton->_width = _gameRef->_renderer->_width;
+ _closeButton->_height = _gameRef->_renderer->_height;
+
+ _closeButton->display();
+ }
+
+
+ // display window
+ Rect32 rect = _itemsArea;
+ if (_window) {
+ rect.offsetRect(_window->_posX, _window->_posY);
+ _window->display();
+ }
+
+ // display items
+ if (_window && _window->_alphaColor != 0) _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
+ int yyy = rect.top;
+ for (int j = 0; j < itemsY; j++) {
+ int xxx = rect.left;
+ for (int i = 0; i < itemsX; i++) {
+ int itemIndex = _scrollOffset + j * itemsX + i;
+ if (itemIndex >= 0 && itemIndex < adGame->_inventoryOwner->getInventory()->_takenItems.getSize()) {
+ CAdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
+ if (item != ((CAdGame *)_gameRef)->_selectedItem || !_hideSelected) {
+ item->update();
+ item->display(xxx, yyy);
+ }
+ }
+
+ xxx += (_itemWidth + _spacing);
+ }
+ yyy += (_itemHeight + _spacing);
+ }
+ if (_window && _window->_alphaColor != 0) _gameRef->_renderer->_forceAlphaColor = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
+
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(INVENTORY_BOX)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(WINDOW)
+TOKEN_DEF(EXCLUSIVE)
+TOKEN_DEF(ALWAYS_VISIBLE)
+TOKEN_DEF(AREA)
+TOKEN_DEF(SPACING)
+TOKEN_DEF(ITEM_WIDTH)
+TOKEN_DEF(ITEM_HEIGHT)
+TOKEN_DEF(SCROLL_BY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(HIDE_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(INVENTORY_BOX)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(WINDOW)
+ TOKEN_TABLE(EXCLUSIVE)
+ TOKEN_TABLE(ALWAYS_VISIBLE)
+ TOKEN_TABLE(AREA)
+ TOKEN_TABLE(SPACING)
+ TOKEN_TABLE(ITEM_WIDTH)
+ TOKEN_TABLE(ITEM_HEIGHT)
+ TOKEN_TABLE(SCROLL_BY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(HIDE_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(_gameRef);
+ bool always_visible = false;
+
+ _exclusive = false;
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
+ _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_WINDOW:
+ delete _window;
+ _window = new CUIWindow(_gameRef);
+ if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
+ delete _window;
+ _window = NULL;
+ cmd = PARSERR_GENERIC;
+ } else _gameRef->registerObject(_window);
+ break;
+
+ case TOKEN_AREA:
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
+ break;
+
+ case TOKEN_EXCLUSIVE:
+ parser.scanStr((char *)params, "%b", &_exclusive);
+ break;
+
+ case TOKEN_HIDE_SELECTED:
+ parser.scanStr((char *)params, "%b", &_hideSelected);
+ break;
+
+ case TOKEN_ALWAYS_VISIBLE:
+ parser.scanStr((char *)params, "%b", &always_visible);
+ break;
+
+ case TOKEN_SPACING:
+ parser.scanStr((char *)params, "%d", &_spacing);
+ break;
+
+ case TOKEN_ITEM_WIDTH:
+ parser.scanStr((char *)params, "%d", &_itemWidth);
+ break;
+
+ case TOKEN_ITEM_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_itemHeight);
+ break;
+
+ case TOKEN_SCROLL_BY:
+ parser.scanStr((char *)params, "%d", &_scrollBy);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
+ return STATUS_FAILED;
+ }
+
+ if (_exclusive) {
+ delete _closeButton;
+ _closeButton = new CUIButton(_gameRef);
+ if (_closeButton) {
+ _closeButton->setName("close");
+ _closeButton->setListener(this, _closeButton, 0);
+ _closeButton->_parent = _window;
+ }
+ }
+
+ _visible = always_visible;
+
+ if (_window) {
+ for (int i = 0; i < _window->_widgets.getSize(); i++) {
+ if (!_window->_widgets[i]->_listenerObject)
+ _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "INVENTORY_BOX\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
+
+ buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
+ buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
+ buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
+ buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // window
+ if (_window) _window->saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdInventoryBox::persist(CBPersistMgr *persistMgr) {
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_closeButton));
+ persistMgr->transfer(TMEMBER(_hideSelected));
+ persistMgr->transfer(TMEMBER(_itemHeight));
+ persistMgr->transfer(TMEMBER(_itemsArea));
+ persistMgr->transfer(TMEMBER(_itemWidth));
+ persistMgr->transfer(TMEMBER(_scrollBy));
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_spacing));
+ persistMgr->transfer(TMEMBER(_visible));
+ persistMgr->transfer(TMEMBER(_window));
+ persistMgr->transfer(TMEMBER(_exclusive));
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute