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path: root/engines/wintermute/ad/ad_actor.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_actor.cpp')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index dd50955b4c..63b1532416 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -1036,7 +1036,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *animName = stack->pop()->getString();
bool found = false;
- for (int i = 0; i < _anims.size(); i++) {
+ for (uint32 i = 0; i < _anims.size(); i++) {
if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
// invalidate sprites in use
if (_anims[i]->containsSprite(_tempSprite2)) {
@@ -1255,7 +1255,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
// not - get a random talk
if (!ret) {
BaseArray<AdSpriteSet *> talkAnims;
- for (int i = 0; i < _anims.size(); i++) {
+ for (uint32 i = 0; i < _anims.size(); i++) {
if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
talkAnims.add(_anims[i]);
}
@@ -1284,7 +1284,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
if (stance != NULL) {
// search special stances
- for (int i = 0; i < _talkSpritesEx.size(); i++) {
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
ret = _talkSpritesEx[i]->getSprite(_dir);
break;
@@ -1292,7 +1292,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
}
if (ret == NULL) {
// search generic stances
- for (int i = 0; i < _talkSprites.size(); i++) {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
ret = _talkSprites[i]->getSprite(_dir);
break;
@@ -1395,7 +1395,7 @@ int AdActor::getHeight() {
//////////////////////////////////////////////////////////////////////////
AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
- for (int i = 0; i < _anims.size(); i++) {
+ for (uint32 i = 0; i < _anims.size(); i++) {
if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
return _anims[i];
}