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path: root/engines/wintermute/ad/ad_actor.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_actor.cpp')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 94df17c543..967270b9bd 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -119,7 +119,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -179,7 +179,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(ANIMATION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdActor::loadBuffer(byte *buffer, bool complete) {
+bool AdActor::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTOR)
TOKEN_TABLE(X)
@@ -219,12 +219,12 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(ANIMATION)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ACTOR) {
_gameRef->LOG(0, "'ACTOR' keyword expected.");
return STATUS_FAILED;
}
@@ -234,55 +234,55 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
AdGame *adGame = (AdGame *)_gameRef;
AdSpriteSet *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_FONT:
- setFont((char *)params);
+ setFont(params);
break;
case TOKEN_SCALABLE:
- parser.scanStr((char *)params, "%b", &_zoomable);
+ parser.scanStr(params, "%b", &_zoomable);
break;
case TOKEN_ROTABLE:
case TOKEN_ROTATABLE:
- parser.scanStr((char *)params, "%b", &_rotatable);
+ parser.scanStr(params, "%b", &_rotatable);
break;
case TOKEN_REGISTRABLE:
case TOKEN_INTERACTIVE:
- parser.scanStr((char *)params, "%b", &_registrable);
+ parser.scanStr(params, "%b", &_registrable);
break;
case TOKEN_SHADOWABLE:
case TOKEN_COLORABLE:
- parser.scanStr((char *)params, "%b", &_shadowable);
+ parser.scanStr(params, "%b", &_shadowable);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_WALK:
@@ -348,7 +348,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_CURSOR:
@@ -362,12 +362,12 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SOUND_VOLUME:
- parser.scanStr((char *)params, "%d", &_sFXVolume);
+ parser.scanStr(params, "%d", &_sFXVolume);
break;
case TOKEN_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_scale = (float)s;
}
@@ -375,14 +375,14 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_RELATIVE_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_relativeScale = (float)s;
}
break;
case TOKEN_SOUND_PANNING:
- parser.scanStr((char *)params, "%b", &_autoSoundPanning);
+ parser.scanStr(params, "%b", &_autoSoundPanning);
break;
case TOKEN_PROPERTY:
@@ -432,15 +432,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_IGNORE_ITEMS:
- parser.scanStr((char *)params, "%b", &_ignoreItems);
+ parser.scanStr(params, "%b", &_ignoreItems);
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -1410,20 +1410,20 @@ bool AdActor::mergeAnims(const char *animsFilename) {
TOKEN_TABLE_END
- byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
+ char *fileBuffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
if (fileBuffer == nullptr) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
}
- byte *buffer = fileBuffer;
- byte *params;
+ char *buffer = fileBuffer;
+ char *params;
int cmd;
BaseParser parser;
bool ret = STATUS_OK;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_ANIMATION: {
AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);