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path: root/engines/wintermute/ad/ad_inventory_box.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_inventory_box.cpp')
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index 7ae8ff8d69..4bb0905688 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -54,8 +54,8 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
_itemWidth = _itemHeight = 50;
_scrollBy = 1;
- _window = NULL;
- _closeButton = NULL;
+ _window = nullptr;
+ _closeButton = nullptr;
_hideSelected = false;
@@ -67,10 +67,10 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdInventoryBox::~AdInventoryBox() {
_gameRef->unregisterObject(_window);
- _window = NULL;
+ _window = nullptr;
delete _closeButton;
- _closeButton = NULL;
+ _closeButton = nullptr;
}
@@ -120,8 +120,8 @@ bool AdInventoryBox::display() {
if (_closeButton) {
_closeButton->_posX = _closeButton->_posY = 0;
- _closeButton->_width = _gameRef->_renderer->_width;
- _closeButton->_height = _gameRef->_renderer->_height;
+ _closeButton->_width = _gameRef->_renderer->getWidth();
+ _closeButton->_height = _gameRef->_renderer->getHeight();
_closeButton->display();
}
@@ -166,7 +166,7 @@ bool AdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -256,7 +256,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
- _window = NULL;
+ _window = nullptr;
cmd = PARSERR_GENERIC;
} else {
_gameRef->registerObject(_window);