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path: root/engines/wintermute/ad/ad_inventory_box.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_inventory_box.cpp')
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index abe8676376..f835dd22d4 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -43,10 +43,10 @@
namespace WinterMute {
-IMPLEMENT_PERSISTENT(CAdInventoryBox, false)
+IMPLEMENT_PERSISTENT(AdInventoryBox, false)
//////////////////////////////////////////////////////////////////////////
-CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) {
+AdInventoryBox::AdInventoryBox(BaseGame *inGame): BaseObject(inGame) {
_itemsArea.setEmpty();
_scrollOffset = 0;
_spacing = 0;
@@ -64,7 +64,7 @@ CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) {
//////////////////////////////////////////////////////////////////////////
-CAdInventoryBox::~CAdInventoryBox() {
+AdInventoryBox::~AdInventoryBox() {
_gameRef->unregisterObject(_window);
_window = NULL;
@@ -74,8 +74,8 @@ CAdInventoryBox::~CAdInventoryBox() {
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
- CUIObject *obj = (CUIObject *)param1;
+bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
+ UIObject *obj = (UIObject *)param1;
switch (obj->_type) {
case UI_BUTTON:
@@ -86,10 +86,10 @@ bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
_scrollOffset = MAX(_scrollOffset, 0);
} else if (scumm_stricmp(obj->_name, "next") == 0) {
_scrollOffset += _scrollBy;
- } else return CBObject::listen(param1, param2);
+ } else return BaseObject::listen(param1, param2);
break;
default:
- error("CAdInventoryBox::Listen - Unhandled enum");
+ error("AdInventoryBox::Listen - Unhandled enum");
break;
}
@@ -98,8 +98,8 @@ bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::display() {
- CAdGame *adGame = (CAdGame *)_gameRef;
+bool AdInventoryBox::display() {
+ AdGame *adGame = (AdGame *)_gameRef;
if (!_visible) return STATUS_OK;
@@ -137,8 +137,8 @@ bool CAdInventoryBox::display() {
for (int i = 0; i < itemsX; i++) {
int itemIndex = _scrollOffset + j * itemsX + i;
if (itemIndex >= 0 && itemIndex < adGame->_inventoryOwner->getInventory()->_takenItems.getSize()) {
- CAdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
- if (item != ((CAdGame *)_gameRef)->_selectedItem || !_hideSelected) {
+ AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
+ if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
item->update();
item->display(xxx, yyy);
}
@@ -155,10 +155,10 @@ bool CAdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::loadFile(const char *filename) {
+bool AdInventoryBox::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
- _gameRef->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", filename);
+ _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -193,7 +193,7 @@ TOKEN_DEF(HIDE_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
+bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(INVENTORY_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -213,7 +213,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
byte *params;
int cmd = 2;
- CBParser parser(_gameRef);
+ BaseParser parser(_gameRef);
bool always_visible = false;
_exclusive = false;
@@ -241,7 +241,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WINDOW:
delete _window;
- _window = new CUIWindow(_gameRef);
+ _window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
_window = NULL;
@@ -297,7 +297,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
if (_exclusive) {
delete _closeButton;
- _closeButton = new CUIButton(_gameRef);
+ _closeButton = new UIButton(_gameRef);
if (_closeButton) {
_closeButton->setName("close");
_closeButton->setListener(this, _closeButton, 0);
@@ -318,7 +318,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
+bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "INVENTORY_BOX\n");
buffer->putTextIndent(indent, "{\n");
@@ -343,7 +343,7 @@ bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
// editor properties
- CBBase::saveAsText(buffer, indent + 2);
+ BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
@@ -351,8 +351,8 @@ bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
-bool CAdInventoryBox::persist(CBPersistMgr *persistMgr) {
- CBObject::persist(persistMgr);
+bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_closeButton));
persistMgr->transfer(TMEMBER(_hideSelected));