aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/ad/ad_layer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/ad/ad_layer.cpp')
-rw-r--r--engines/wintermute/ad/ad_layer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index 209c12b7a2..7bf79e4ae5 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -63,7 +63,7 @@ AdLayer::~AdLayer() {
//////////////////////////////////////////////////////////////////////////
bool AdLayer::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -174,8 +174,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete region;
delete node;
- region = NULL;
- node = NULL;
+ region = nullptr;
+ node = nullptr;
} else {
node->setRegion(region);
_nodes.add(node);
@@ -193,8 +193,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete entity;
delete node;
- entity = NULL;
- node = NULL;
+ entity = nullptr;
+ node = nullptr;
} else {
node->setEntity(entity);
_nodes.add(node);
@@ -339,7 +339,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdSceneNode *toDelete = NULL;
+ AdSceneNode *toDelete = nullptr;
if (val->isNative()) {
BaseScriptable *temp = val->getNative();
for (uint32 i = 0; i < _nodes.size(); i++) {
@@ -354,7 +354,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
toDelete = _nodes[index];
}
}
- if (toDelete == NULL) {
+ if (toDelete == nullptr) {
stack->pushBool(false);
return STATUS_OK;
}
@@ -362,7 +362,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
for (uint32 i = 0; i < _nodes.size(); i++) {
if (_nodes[i] == toDelete) {
delete _nodes[i];
- _nodes[i] = NULL;
+ _nodes[i] = nullptr;
_nodes.remove_at(i);
break;
}