diff options
Diffstat (limited to 'engines/wintermute/ad/ad_layer.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_layer.cpp | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp new file mode 100644 index 0000000000..209c12b7a2 --- /dev/null +++ b/engines/wintermute/ad/ad_layer.cpp @@ -0,0 +1,564 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdLayer, false) + +////////////////////////////////////////////////////////////////////////// +AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) { + _main = false; + _width = _height = 0; + _active = true; + _closeUp = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdLayer::~AdLayer() { + for (uint32 i = 0; i < _nodes.size(); i++) { + delete _nodes[i]; + } + _nodes.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(LAYER) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(WIDTH) +TOKEN_DEF(HEIGHT) +TOKEN_DEF(MAIN) +TOKEN_DEF(ENTITY) +TOKEN_DEF(REGION) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(CLOSE_UP) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdLayer::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(LAYER) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(WIDTH) + TOKEN_TABLE(HEIGHT) + TOKEN_TABLE(MAIN) + TOKEN_TABLE(ENTITY) + TOKEN_TABLE(REGION) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(CLOSE_UP) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_LAYER) { + _gameRef->LOG(0, "'LAYER' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_MAIN: + parser.scanStr((char *)params, "%b", &_main); + break; + + case TOKEN_CLOSE_UP: + parser.scanStr((char *)params, "%b", &_closeUp); + break; + + case TOKEN_WIDTH: + parser.scanStr((char *)params, "%d", &_width); + break; + + case TOKEN_HEIGHT: + parser.scanStr((char *)params, "%d", &_height); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_REGION: { + AdRegion *region = new AdRegion(_gameRef); + AdSceneNode *node = new AdSceneNode(_gameRef); + if (!region || !node || DID_FAIL(region->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete region; + delete node; + region = NULL; + node = NULL; + } else { + node->setRegion(region); + _nodes.add(node); + } + } + break; + + case TOKEN_ENTITY: { + AdEntity *entity = new AdEntity(_gameRef); + AdSceneNode *node = new AdSceneNode(_gameRef); + if (entity) { + entity->_zoomable = false; // scene entites default to NOT zoom + } + if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete entity; + delete node; + entity = NULL; + node = NULL; + } else { + node->setEntity(entity); + _nodes.add(node); + } + } + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr((char *)params, "%b", &_editorSelected); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in LAYER definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetNode + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetNode") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + int node = -1; + + if (val->_type == VAL_INT) { + node = val->getInt(); + } else { // get by name + for (uint32 i = 0; i < _nodes.size(); i++) { + if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) || + (_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) { + node = i; + break; + } + } + } + + if (node < 0 || node >= (int32)_nodes.size()) { + stack->pushNULL(); + } else { + switch (_nodes[node]->_type) { + case OBJECT_ENTITY: + stack->pushNative(_nodes[node]->_entity, true); + break; + case OBJECT_REGION: + stack->pushNative(_nodes[node]->_region, true); + break; + default: + stack->pushNULL(); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddRegion / AddEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdSceneNode *node = new AdSceneNode(_gameRef); + if (strcmp(name, "AddRegion") == 0) { + AdRegion *region = new AdRegion(_gameRef); + if (!val->isNULL()) { + region->setName(val->getString()); + } + node->setRegion(region); + stack->pushNative(region, true); + } else { + AdEntity *entity = new AdEntity(_gameRef); + if (!val->isNULL()) { + entity->setName(val->getString()); + } + node->setEntity(entity); + stack->pushNative(entity, true); + } + _nodes.add(node); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertRegion / InsertEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + ScValue *val = stack->pop(); + + AdSceneNode *node = new AdSceneNode(_gameRef); + if (strcmp(name, "InsertRegion") == 0) { + AdRegion *region = new AdRegion(_gameRef); + if (!val->isNULL()) { + region->setName(val->getString()); + } + node->setRegion(region); + stack->pushNative(region, true); + } else { + AdEntity *entity = new AdEntity(_gameRef); + if (!val->isNULL()) { + entity->setName(val->getString()); + } + node->setEntity(entity); + stack->pushNative(entity, true); + } + if (index < 0) { + index = 0; + } + if (index <= (int32)_nodes.size() - 1) { + _nodes.insert_at(index, node); + } else { + _nodes.add(node); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteNode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteNode") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdSceneNode *toDelete = NULL; + if (val->isNative()) { + BaseScriptable *temp = val->getNative(); + for (uint32 i = 0; i < _nodes.size(); i++) { + if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) { + toDelete = _nodes[i]; + break; + } + } + } else { + int index = val->getInt(); + if (index >= 0 && index < (int32)_nodes.size()) { + toDelete = _nodes[index]; + } + } + if (toDelete == NULL) { + stack->pushBool(false); + return STATUS_OK; + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + if (_nodes[i] == toDelete) { + delete _nodes[i]; + _nodes[i] = NULL; + _nodes.remove_at(i); + break; + } + } + stack->pushBool(true); + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdLayer::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("layer"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumNodes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumNodes") { + _scValue->setInt(_nodes.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (name == "Width") { + _scValue->setInt(_width); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (name == "Height") { + _scValue->setInt(_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Main (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Main") { + _scValue->setBool(_main); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CloseUp + ////////////////////////////////////////////////////////////////////////// + else if (name == "CloseUp") { + _scValue->setBool(_closeUp); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (name == "Active") { + _scValue->setBool(_active); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CloseUp + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CloseUp") == 0) { + _closeUp = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _width = value->getInt(); + if (_width < 0) { + _width = 0; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _height = value->getInt(); + if (_height < 0) { + _height = 0; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + bool b = value->getBool(); + if (b == false && _main) { + _gameRef->LOG(0, "Warning: cannot deactivate scene's main layer"); + } else { + _active = b; + } + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdLayer::scToString() { + return "[layer]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "LAYER {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width); + buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + if (_closeUp) { + buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE"); + } + + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + switch (_nodes[i]->_type) { + case OBJECT_ENTITY: + _nodes[i]->_entity->saveAsText(buffer, indent + 2); + break; + case OBJECT_REGION: + _nodes[i]->_region->saveAsText(buffer, indent + 2); + break; + default: + error("AdLayer::SaveAsText - Unhandled enum"); + break; + } + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_closeUp)); + persistMgr->transfer(TMEMBER(_height)); + persistMgr->transfer(TMEMBER(_main)); + _nodes.persist(persistMgr); + persistMgr->transfer(TMEMBER(_width)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |