diff options
Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r-- | engines/wintermute/ad/ad_layer.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h index de65e2822f..8fe4d4f91e 100644 --- a/engines/wintermute/ad/ad_layer.h +++ b/engines/wintermute/ad/ad_layer.h @@ -36,21 +36,21 @@ public: bool _closeUp; DECLARE_PERSISTENT(AdLayer, BaseObject) bool _active; - int _height; - int _width; + int32 _height; + int32 _width; bool _main; AdLayer(BaseGame *inGame); virtual ~AdLayer(); BaseArray<AdSceneNode *> _nodes; bool loadFile(const char *filename); bool loadBuffer(byte *buffer, bool complete = true); - virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; }; } // end of namespace Wintermute |