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Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r--engines/wintermute/ad/ad_layer.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h
index de65e2822f..8fe4d4f91e 100644
--- a/engines/wintermute/ad/ad_layer.h
+++ b/engines/wintermute/ad/ad_layer.h
@@ -36,21 +36,21 @@ public:
bool _closeUp;
DECLARE_PERSISTENT(AdLayer, BaseObject)
bool _active;
- int _height;
- int _width;
+ int32 _height;
+ int32 _width;
bool _main;
AdLayer(BaseGame *inGame);
virtual ~AdLayer();
BaseArray<AdSceneNode *> _nodes;
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
- virtual ScValue *scGetProperty(const Common::String &name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
+ virtual ScValue *scGetProperty(const Common::String &name) override;
+ virtual bool scSetProperty(const char *name, ScValue *value) override;
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
+ virtual const char *scToString() override;
};
} // end of namespace Wintermute