diff options
Diffstat (limited to 'engines/wintermute/ad/ad_node_state.cpp')
| -rw-r--r-- | engines/wintermute/ad/ad_node_state.cpp | 196 | 
1 files changed, 196 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp new file mode 100644 index 0000000000..fb2dfed0f5 --- /dev/null +++ b/engines/wintermute/ad/ad_node_state.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#include "engines/wintermute/base/base_game.h"
 +#include "engines/wintermute/ad/ad_node_state.h"
 +#include "engines/wintermute/ad/ad_entity.h"
 +#include "engines/wintermute/base/base_string_table.h"
 +#include "engines/wintermute/base/base_sprite.h"
 +#include "engines/wintermute/utils/utils.h"
 +#include "engines/wintermute/platform_osystem.h"
 +#include "common/str.h"
 +
 +namespace Wintermute {
 +
 +IMPLEMENT_PERSISTENT(AdNodeState, false)
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
 +	_name = NULL;
 +	_active = false;
 +	for (int i = 0; i < 7; i++) {
 +		_caption[i] = NULL;
 +	}
 +	_alphaColor = 0;
 +	_filename = NULL;
 +	_cursor = NULL;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +AdNodeState::~AdNodeState() {
 +	delete[] _name;
 +	delete[] _filename;
 +	delete[] _cursor;
 +	_name = NULL;
 +	_filename = NULL;
 +	_cursor = NULL;
 +	for (int i = 0; i < 7; i++) {
 +		delete[] _caption[i];
 +		_caption[i] = NULL;
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void AdNodeState::setName(const char *name) {
 +	delete[] _name;
 +	_name = NULL;
 +	BaseUtils::setString(&_name, name);
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void AdNodeState::setFilename(const char *filename) {
 +	delete[] _filename;
 +	_filename = NULL;
 +	BaseUtils::setString(&_filename, filename);
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void AdNodeState::setCursor(const char *filename) {
 +	delete[] _cursor;
 +	_cursor = NULL;
 +	BaseUtils::setString(&_cursor, filename);
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
 +	persistMgr->transfer(TMEMBER(_gameRef));
 +
 +	persistMgr->transfer(TMEMBER(_active));
 +	persistMgr->transfer(TMEMBER(_name));
 +	persistMgr->transfer(TMEMBER(_filename));
 +	persistMgr->transfer(TMEMBER(_cursor));
 +	persistMgr->transfer(TMEMBER(_alphaColor));
 +	for (int i = 0; i < 7; i++) {
 +		persistMgr->transfer(TMEMBER(_caption[i]));
 +	}
 +
 +	return STATUS_OK;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void AdNodeState::setCaption(const char *caption, int caseVal) {
 +	if (caseVal == 0) {
 +		caseVal = 1;
 +	}
 +	if (caseVal < 1 || caseVal > 7) {
 +		return;
 +	}
 +
 +	delete[] _caption[caseVal - 1];
 +	_caption[caseVal - 1] = new char[strlen(caption) + 1];
 +	if (_caption[caseVal - 1]) {
 +		strcpy(_caption[caseVal - 1], caption);
 +		_gameRef->_stringTable->expand(&_caption[caseVal - 1]);
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +const char *AdNodeState::getCaption(int caseVal) {
 +	if (caseVal == 0) {
 +		caseVal = 1;
 +	}
 +	if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
 +		return "";
 +	} else {
 +		return _caption[caseVal - 1];
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
 +	if (!entity) {
 +		return STATUS_FAILED;
 +	}
 +
 +	// HACK!
 +	if (this->_gameRef != entity->_gameRef) {
 +		this->_gameRef = entity->_gameRef;
 +	}
 +
 +	if (saving) {
 +		for (int i = 0; i < 7; i++) {
 +			if (entity->_caption[i]) {
 +				setCaption(entity->_caption[i], i);
 +			}
 +		}
 +		if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
 +			if (includingSprites) {
 +				setFilename(entity->_sprite->getFilename());
 +			} else {
 +				setFilename("");
 +			}
 +		}
 +		if (entity->_cursor && entity->_cursor->getFilename()) {
 +			setCursor(entity->_cursor->getFilename());
 +		}
 +		_alphaColor = entity->_alphaColor;
 +		_active = entity->_active;
 +	} else {
 +		for (int i = 0; i < 7; i++) {
 +			if (_caption[i]) {
 +				entity->setCaption(_caption[i], i);
 +			}
 +		}
 +		if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
 +			if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
 +				entity->setSprite(_filename);
 +			}
 +		}
 +		if (_cursor) {
 +			if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
 +				entity->setCursor(_cursor);
 +			}
 +		}
 +
 +		entity->_active = _active;
 +		entity->_alphaColor = _alphaColor;
 +	}
 +
 +	return STATUS_OK;
 +}
 +
 +} // end of namespace Wintermute
  | 
