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Diffstat (limited to 'engines/wintermute/ad/ad_object.h')
-rw-r--r-- | engines/wintermute/ad/ad_object.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h new file mode 100644 index 0000000000..2a437c7e09 --- /dev/null +++ b/engines/wintermute/ad/ad_object.h @@ -0,0 +1,128 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADOBJECT_H +#define WINTERMUTE_ADOBJECT_H + +#include "engines/wintermute/ad/ad_types.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class AdWaypointGroup; +class AdRegion; +class AdSentence; +class BaseFont; +class BaseRegion; +class AdInventory; +class PartEmitter; + +#define MAX_NUM_REGIONS 10 + +class AdObject : public BaseObject { +public: + virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0); + virtual bool updatePartEmitter(); + + bool invalidateCurrRegions(); + AdRegion *_stickRegion; + bool _sceneIndependent; + + bool updateBlockRegion(); + + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool reset(); + DECLARE_PERSISTENT(AdObject, BaseObject) + virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER); + virtual int getHeight(); + + bool setFont(const char *filename); + virtual bool update(); + virtual bool display(); + + bool _drawn; + bool _active; + virtual bool playAnim(const char *filename); + + TObjectType getType() const; + AdObject(BaseGame *inGame); + virtual ~AdObject(); + + BaseRegion *_currentBlockRegion; + AdWaypointGroup *_currentWptGroup; + AdInventory *getInventory(); + + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool afterMove(); + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + bool updateSpriteAttachments(); + bool displaySpriteAttachments(bool preDisplay); + +protected: + PartEmitter *_partEmitter; + bool _ignoreItems; + bool _forcedTalkAnimUsed; + char *_forcedTalkAnimName; + BaseSprite *_animSprite; + BaseSprite *_currentSprite; + AdSentence *_sentence; + TObjectState _state; + TObjectState _nextState; + TObjectType _type; + BaseFont *_font; + BaseSprite *_tempSprite2; + BaseRegion *_blockRegion; + AdWaypointGroup *_wptGroup; + AdObject *_registerAlias; + bool getScale(float *scaleX, float *scaleY); +private: + bool _partFollowParent; + int _partOffsetX; + int _partOffsetY; + bool _subtitlesModRelative; + bool _subtitlesModXCenter; + int _subtitlesModX; + int _subtitlesModY; + int _subtitlesWidth; + AdRegion *_currentRegions[MAX_NUM_REGIONS]; + BaseArray<AdObject *> _attachmentsPre; + BaseArray<AdObject *> _attachmentsPost; + bool displaySpriteAttachment(AdObject *attachment); + AdInventory *_inventory; +}; + +} // end of namespace Wintermute + +#endif |