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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADOBJECT_H
+#define WINTERMUTE_ADOBJECT_H
+
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+
+namespace WinterMute {
+
+class CAdWaypointGroup;
+class CAdRegion;
+class CAdSentence;
+class CBFont;
+class CBRegion;
+class CAdInventory;
+
+#define MAX_NUM_REGIONS 10
+
+class CAdObject : public CBObject {
+public:
+ CPartEmitter *_partEmitter;
+ virtual CPartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
+ virtual bool updatePartEmitter();
+ bool _partFollowParent;
+ int _partOffsetX;
+ int _partOffsetY;
+
+ bool invalidateCurrRegions();
+ bool _subtitlesModRelative;
+ bool _subtitlesModXCenter;
+ int _subtitlesModX;
+ int _subtitlesModY;
+ int _subtitlesWidth;
+ CAdRegion *_stickRegion;
+ bool _sceneIndependent;
+ bool _ignoreItems;
+ bool updateBlockRegion();
+ bool _forcedTalkAnimUsed;
+ char *_forcedTalkAnimName;
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool reset();
+ DECLARE_PERSISTENT(CAdObject, CBObject)
+ virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
+ virtual int getHeight();
+ CAdSentence *_sentence;
+ bool SetFont(const char *filename);
+ virtual bool update();
+ virtual bool display();
+ bool _drawn;
+ bool _active;
+ virtual bool playAnim(const char *filename);
+ CBSprite *_animSprite;
+ CBSprite *_currentSprite;
+ TObjectState _state;
+ TObjectState _nextState;
+ TObjectType _type;
+ CAdObject(CBGame *inGame);
+ virtual ~CAdObject();
+ CBFont *_font;
+ CBSprite *_tempSprite2;
+ CBRegion *_blockRegion;
+ CAdWaypointGroup *_wptGroup;
+ CBRegion *_currentBlockRegion;
+ CAdWaypointGroup *_currentWptGroup;
+ CAdInventory *getInventory();
+
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+
+ virtual bool afterMove();
+ CAdRegion *_currentRegions[MAX_NUM_REGIONS];
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+ CBArray<CAdObject *, CAdObject *> _attachmentsPre;
+ CBArray<CAdObject *, CAdObject *> _attachmentsPost;
+
+ bool updateSpriteAttachments();
+ bool displaySpriteAttachments(bool preDisplay);
+ CAdObject *_registerAlias;
+private:
+ bool displaySpriteAttachment(CAdObject *attachment);
+ CAdInventory *_inventory;
+
+protected:
+ bool getScale(float *scaleX, float *scaleY);
+};
+
+} // end of namespace WinterMute
+
+#endif