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-rw-r--r--engines/wintermute/ad/ad_region.cpp397
1 files changed, 397 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
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index 0000000000..c9f1553c9a
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+++ b/engines/wintermute/ad/ad_region.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_region.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
+ _blocked = false;
+ _decoration = false;
+ _zoom = 0;
+ _alpha = 0xFFFFFFFF;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRegion::~AdRegion() {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(ZOOM)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(BLOCKED)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(POINT)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(ZOOM)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(BLOCKED)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ _gameRef->LOG(0, "'REGION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+ _points.clear();
+
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_BLOCKED:
+ parser.scanStr((char *)params, "%b", &_blocked);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr((char *)params, "%b", &_decoration);
+ break;
+
+ case TOKEN_ZOOM:
+ case TOKEN_SCALE: {
+ int j;
+ parser.scanStr((char *)params, "%d", &j);
+ _zoom = (float)j;
+ }
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.scanStr((char *)params, "%d,%d", &x, &y);
+ _points.add(new BasePoint(x, y));
+ }
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr((char *)params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr((char *)params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in REGION definition");
+ return STATUS_FAILED;
+ }
+
+ createRegion();
+
+ _alpha = BYTETORGBA(ar, ag, ab, alpha);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SkipTo")==0) {
+ stack->correctParams(2);
+ _posX = stack->pop()->getInt();
+ _posY = stack->pop()->getInt();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdRegion::scGetProperty(const Common::String &name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (name == "Type") {
+ _scValue->setString("ad region");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "Name") {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "Blocked") {
+ _scValue->setBool(_blocked);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "Decoration") {
+ _scValue->setBool(_decoration);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "Scale") {
+ _scValue->setFloat(_zoom);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (name == "AlphaColor") {
+ _scValue->setInt((int)_alpha);
+ return _scValue;
+ } else {
+ return BaseRegion::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Blocked
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Blocked") == 0) {
+ _blocked = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _decoration = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ _zoom = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _alpha = (uint32)value->getInt();
+ return STATUS_OK;
+ } else {
+ return BaseRegion::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdRegion::scToString() {
+ return "[ad region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _points.size(); i++) {
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRegion::persist(BasePersistenceManager *persistMgr) {
+ BaseRegion::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_alpha));
+ persistMgr->transfer(TMEMBER(_blocked));
+ persistMgr->transfer(TMEMBER(_decoration));
+ persistMgr->transfer(TMEMBER(_zoom));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute