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-rw-r--r--engines/wintermute/ad/ad_region.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h
index 6112900361..bc9eab085e 100644
--- a/engines/wintermute/ad/ad_region.h
+++ b/engines/wintermute/ad/ad_region.h
@@ -36,21 +36,27 @@ namespace Wintermute {
class AdRegion : public BaseRegion {
public:
DECLARE_PERSISTENT(AdRegion, BaseRegion)
- uint32 _alpha;
- float _zoom;
- bool _blocked;
- bool _decoration;
+
AdRegion(BaseGame *inGame);
virtual ~AdRegion();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
+ bool hasDecoration() const;
+ bool isBlocked() const;
+ uint32 getAlpha() const;
+ float getZoom() const;
// scripting interface
- virtual ScValue *scGetProperty(const Common::String &name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
+ virtual ScValue *scGetProperty(const Common::String &name) override;
+ virtual bool scSetProperty(const char *name, ScValue *value) override;
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
+ virtual const char *scToString() override;
+private:
+ uint32 _alpha;
+ float _zoom;
+ bool _blocked;
+ bool _decoration;
};
} // end of namespace Wintermute