aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/ad/ad_response_context.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/ad/ad_response_context.cpp')
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp142
1 files changed, 71 insertions, 71 deletions
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
index 0a2eff842d..ebfa03feea 100644
--- a/engines/wintermute/ad/ad_response_context.cpp
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -1,71 +1,71 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response_context.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponseContext, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
- _id = 0;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::~AdResponseContext() {
- delete[] _context;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_gameRef));
- persistMgr->transfer(TMEMBER(_context));
- persistMgr->transfer(TMEMBER(_id));
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseContext::setContext(const char *context) {
- delete[] _context;
- _context = NULL;
- if (context) {
- _context = new char [strlen(context) + 1];
- if (_context) {
- strcpy(_context, context);
- }
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_response_context.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponseContext, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
+ _id = 0;
+ _context = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponseContext::~AdResponseContext() {
+ delete[] _context;
+ _context = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_context));
+ persistMgr->transfer(TMEMBER(_id));
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponseContext::setContext(const char *context) {
+ delete[] _context;
+ _context = NULL;
+ if (context) {
+ _context = new char [strlen(context) + 1];
+ if (_context) {
+ strcpy(_context, context);
+ }
+ }
+}
+
+} // end of namespace Wintermute