diff options
Diffstat (limited to 'engines/wintermute/ad/ad_response_context.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_response_context.cpp | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp index 0a2eff842d..ebfa03feea 100644 --- a/engines/wintermute/ad/ad_response_context.cpp +++ b/engines/wintermute/ad/ad_response_context.cpp @@ -1,71 +1,71 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response_context.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponseContext, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
- _id = 0;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::~AdResponseContext() {
- delete[] _context;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_gameRef));
- persistMgr->transfer(TMEMBER(_context));
- persistMgr->transfer(TMEMBER(_id));
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseContext::setContext(const char *context) {
- delete[] _context;
- _context = NULL;
- if (context) {
- _context = new char [strlen(context) + 1];
- if (_context) {
- strcpy(_context, context);
- }
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_response_context.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponseContext, false) + +////////////////////////////////////////////////////////////////////////// +AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) { + _id = 0; + _context = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponseContext::~AdResponseContext() { + delete[] _context; + _context = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseContext::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_context)); + persistMgr->transfer(TMEMBER(_id)); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void AdResponseContext::setContext(const char *context) { + delete[] _context; + _context = NULL; + if (context) { + _context = new char [strlen(context) + 1]; + if (_context) { + strcpy(_context, context); + } + } +} + +} // end of namespace Wintermute |