diff options
Diffstat (limited to 'engines/wintermute/ad/ad_rot_level.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_rot_level.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp new file mode 100644 index 0000000000..fb9a4a47b9 --- /dev/null +++ b/engines/wintermute/ad/ad_rot_level.cpp @@ -0,0 +1,161 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_rot_level.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_sprite.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdRotLevel, false) + + +////////////////////////////////////////////////////////////////////////// +AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) { + _posX = 0; + _rotation = 0.0f; +} + + +////////////////////////////////////////////////////////////////////////// +AdRotLevel::~AdRotLevel() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ROTATION_LEVEL) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(X) +TOKEN_DEF(ROTATION) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ROTATION_LEVEL) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(X) + TOKEN_TABLE(ROTATION) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) { + _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_ROTATION: { + int i; + parser.scanStr((char *)params, "%d", &i); + _rotation = (float)i; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ROTATION_LEVEL {\n"); + buffer->putTextIndent(indent + 2, "X=%d\n", _posX); + buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation); + BaseClass::saveAsText(buffer, indent + 2); + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_rotation)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |