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-rw-r--r--engines/wintermute/ad/ad_scene_state.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h
index 8298d23d76..2b25393c5a 100644
--- a/engines/wintermute/ad/ad_scene_state.h
+++ b/engines/wintermute/ad/ad_scene_state.h
@@ -1,51 +1,51 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSCENESTATE_H
-#define WINTERMUTE_ADSCENESTATE_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/coll_templ.h"
-
-namespace Wintermute {
-class AdNodeState;
-class AdSceneState : public BaseClass {
-public:
- AdNodeState *getNodeState(const char *name, bool saving);
- void setFilename(const char *filename);
- DECLARE_PERSISTENT(AdSceneState, BaseClass)
- AdSceneState(BaseGame *inGame);
- virtual ~AdSceneState();
- char *_filename;
- BaseArray<AdNodeState *> _nodeStates;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSCENESTATE_H
+#define WINTERMUTE_ADSCENESTATE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class AdNodeState;
+class AdSceneState : public BaseClass {
+public:
+ AdNodeState *getNodeState(const char *name, bool saving);
+ void setFilename(const char *filename);
+ DECLARE_PERSISTENT(AdSceneState, BaseClass)
+ AdSceneState(BaseGame *inGame);
+ virtual ~AdSceneState();
+ char *_filename;
+ BaseArray<AdNodeState *> _nodeStates;
+};
+
+} // end of namespace Wintermute
+
+#endif