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Diffstat (limited to 'engines/wintermute/ad/ad_sprite_set.cpp')
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp312
1 files changed, 312 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
new file mode 100644
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+++ b/engines/wintermute/ad/ad_sprite_set.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdSpriteSet, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdSpriteSet::CAdSpriteSet(CBGame *inGame, CBObject *owner): CBObject(inGame) {
+ _owner = owner;
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++)
+ _sprites[i] = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdSpriteSet::~CAdSpriteSet() {
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ delete _sprites[i];
+ _sprites[i] = NULL;
+ }
+
+ _owner = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(NAME)
+TOKEN_DEF(UP_LEFT)
+TOKEN_DEF(DOWN_LEFT)
+TOKEN_DEF(LEFT)
+TOKEN_DEF(UP_RIGHT)
+TOKEN_DEF(DOWN_RIGHT)
+TOKEN_DEF(RIGHT)
+TOKEN_DEF(UP)
+TOKEN_DEF(DOWN)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(UP_LEFT)
+ TOKEN_TABLE(DOWN_LEFT)
+ TOKEN_TABLE(LEFT)
+ TOKEN_TABLE(UP_RIGHT)
+ TOKEN_TABLE(DOWN_RIGHT)
+ TOKEN_TABLE(RIGHT)
+ TOKEN_TABLE(UP)
+ TOKEN_TABLE(DOWN)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITESET) {
+ _gameRef->LOG(0, "'SPRITESET' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ CBSprite *spr = NULL;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_LEFT:
+ delete _sprites[DI_LEFT];
+ _sprites[DI_LEFT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_LEFT] = spr;
+ break;
+
+ case TOKEN_RIGHT:
+ delete _sprites[DI_RIGHT];
+ _sprites[DI_RIGHT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_RIGHT] = spr;
+ break;
+
+ case TOKEN_UP:
+ delete _sprites[DI_UP];
+ _sprites[DI_UP] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UP] = spr;
+ break;
+
+ case TOKEN_DOWN:
+ delete _sprites[DI_DOWN];
+ _sprites[DI_DOWN] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWN] = spr;
+ break;
+
+ case TOKEN_UP_LEFT:
+ delete _sprites[DI_UPLEFT];
+ _sprites[DI_UPLEFT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UPLEFT] = spr;
+ break;
+
+ case TOKEN_UP_RIGHT:
+ delete _sprites[DI_UPRIGHT];
+ _sprites[DI_UPRIGHT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_UPRIGHT] = spr;
+ break;
+
+ case TOKEN_DOWN_LEFT:
+ delete _sprites[DI_DOWNLEFT];
+ _sprites[DI_DOWNLEFT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWNLEFT] = spr;
+ break;
+
+ case TOKEN_DOWN_RIGHT:
+ delete _sprites[DI_DOWNRIGHT];
+ _sprites[DI_DOWNRIGHT] = NULL;
+ spr = new CBSprite(_gameRef, _owner);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ else _sprites[DI_DOWNRIGHT] = spr;
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SPRITESET definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading SPRITESET definition");
+ if (spr) delete spr;
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
+
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_owner));
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ persistMgr->transfer("", &_sprites[i]);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdSpriteSet::getSprite(TDirection direction) {
+ int dir = (int)direction;
+ if (dir < 0) dir = 0;
+ if (dir >= NUM_DIRECTIONS) dir = NUM_DIRECTIONS - 1;
+
+ CBSprite *ret = NULL;
+
+ // find nearest set sprite
+ int numSteps = 0;
+ for (int i = dir; i >= 0; i--) {
+ if (_sprites[i] != NULL) {
+ ret = _sprites[i];
+ numSteps = dir - i;
+ break;
+ }
+ }
+
+ for (int i = dir; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] != NULL) {
+ if (ret == NULL || numSteps > i - dir) return _sprites[i];
+ else return ret;
+ }
+ }
+
+ return ret;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SPRITESET {\n");
+ if (_name) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i]) {
+ switch (i) {
+ case DI_UP:
+ buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_UPRIGHT:
+ buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_RIGHT:
+ buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWNRIGHT:
+ buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWN:
+ buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_DOWNLEFT:
+ buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_LEFT:
+ buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ case DI_UPLEFT:
+ buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->_filename);
+ break;
+ }
+ }
+ }
+
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdSpriteSet::containsSprite(CBSprite *sprite) {
+ if (!sprite) return false;
+
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
+ if (_sprites[i] == sprite) return true;
+ }
+ return false;
+}
+
+} // end of namespace WinterMute