diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_def.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_talk_def.cpp | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp new file mode 100644 index 0000000000..a85cd7f986 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_def.cpp @@ -0,0 +1,285 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/ad/ad_talk_def.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkDef, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) { + _defaultSpriteFilename = NULL; + _defaultSprite = NULL; + + _defaultSpriteSetFilename = NULL; + _defaultSpriteSet = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkDef::~AdTalkDef() { + for (uint32 i = 0; i < _nodes.size(); i++) { + delete _nodes[i]; + } + _nodes.clear(); + + delete[] _defaultSpriteFilename; + delete _defaultSprite; + _defaultSpriteFilename = NULL; + _defaultSprite = NULL; + + delete[] _defaultSpriteSetFilename; + delete _defaultSpriteSet; + _defaultSpriteSetFilename = NULL; + _defaultSpriteSet = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing TALK file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(TALK) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(ACTION) +TOKEN_DEF(DEFAULT_SPRITESET_FILE) +TOKEN_DEF(DEFAULT_SPRITESET) +TOKEN_DEF(DEFAULT_SPRITE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(TALK) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(DEFAULT_SPRITESET_FILE) + TOKEN_TABLE(DEFAULT_SPRITESET) + TOKEN_TABLE(DEFAULT_SPRITE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TALK) { + _gameRef->LOG(0, "'TALK' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_ACTION: { + AdTalkNode *node = new AdTalkNode(_gameRef); + if (node && DID_SUCCEED(node->loadBuffer(params, false))) { + _nodes.add(node); + } else { + delete node; + node = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_DEFAULT_SPRITE: + BaseUtils::setString(&_defaultSpriteFilename, (char *)params); + break; + + case TOKEN_DEFAULT_SPRITESET_FILE: + BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params); + break; + + case TOKEN_DEFAULT_SPRITESET: { + delete _defaultSpriteSet; + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) { + delete _defaultSpriteSet; + _defaultSpriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in TALK definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading TALK definition"); + return STATUS_FAILED; + } + + delete _defaultSprite; + delete _defaultSpriteSet; + _defaultSprite = NULL; + _defaultSpriteSet = NULL; + + if (_defaultSpriteFilename) { + _defaultSprite = new BaseSprite(_gameRef); + if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { + return STATUS_FAILED; + } + } + + if (_defaultSpriteSetFilename) { + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { + return STATUS_FAILED; + } + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_defaultSprite)); + persistMgr->transfer(TMEMBER(_defaultSpriteFilename)); + persistMgr->transfer(TMEMBER(_defaultSpriteSet)); + persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename)); + + _nodes.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "TALK {\n"); + if (_defaultSpriteFilename) { + buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename); + } + + if (_defaultSpriteSetFilename) { + buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename); + } else if (_defaultSpriteSet) { + _defaultSpriteSet->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + _nodes[i]->saveAsText(buffer, indent + 2); + buffer->putTextIndent(indent, "\n"); + } + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadDefaultSprite() { + if (_defaultSpriteFilename && !_defaultSprite) { + _defaultSprite = new BaseSprite(_gameRef); + if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { + delete _defaultSprite; + _defaultSprite = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) { + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { + delete _defaultSpriteSet; + _defaultSpriteSet = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) { + loadDefaultSprite(); + if (_defaultSprite) { + return _defaultSprite; + } else if (_defaultSpriteSet) { + return _defaultSpriteSet->getSprite(dir); + } else { + return NULL; + } +} + +} // end of namespace Wintermute |