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-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp366
1 files changed, 366 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
new file mode 100644
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+++ b/engines/wintermute/ad/ad_talk_holder.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdTalkHolder, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkHolder::CAdTalkHolder(CBGame *inGame): CAdObject(inGame) {
+ _sprite = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkHolder::~CAdTalkHolder() {
+ delete _sprite;
+ _sprite = NULL;
+
+ for (int i = 0; i < _talkSprites.getSize(); i++)
+ delete _talkSprites[i];
+ _talkSprites.removeAll();
+
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++)
+ delete _talkSpritesEx[i];
+ _talkSpritesEx.removeAll();
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdTalkHolder::getTalkStance(const char *stance) {
+ CBSprite *ret = NULL;
+
+
+ // forced stance?
+ if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
+ _forcedTalkAnimUsed = true;
+ delete _animSprite;
+ _animSprite = new CBSprite(_gameRef, this);
+ if (_animSprite) {
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
+ delete _animSprite;
+ _animSprite = NULL;
+ } else return _animSprite;
+ }
+ }
+
+
+ if (stance != NULL) {
+ // search special talk stances
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) {
+ ret = _talkSpritesEx[i];
+ break;
+ }
+ }
+ if (ret == NULL) {
+ // serach generic talk stances
+ for (int i = 0; i < _talkSprites.getSize(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) {
+ ret = _talkSprites[i];
+ break;
+ }
+ }
+ }
+ }
+
+ // not a valid stance? get a random one
+ if (ret == NULL) {
+ if (_talkSprites.getSize() < 1) ret = _sprite;
+ else {
+ // TODO: remember last
+ int rnd = g_wintermute->randInt(0, _talkSprites.getSize() - 1);
+ ret = _talkSprites[rnd];
+ }
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSprite
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSprite") == 0) {
+ stack->correctParams(1);
+
+ CScValue *val = stack->pop();
+
+ bool setCurrent = false;
+ if (_currentSprite && _currentSprite == _sprite) setCurrent = true;
+
+ delete _sprite;
+ _sprite = NULL;
+
+ if (val->isNULL()) {
+ _sprite = NULL;
+ if (setCurrent) _currentSprite = NULL;
+ stack->pushBool(true);
+ } else {
+ const char *filename = val->getString();
+ CBSprite *spr = new CBSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ script->runtimeError("SetSprite method failed for file '%s'", filename);
+ stack->pushBool(false);
+ } else {
+ _sprite = spr;
+ if (setCurrent) _currentSprite = _sprite;
+ stack->pushBool(true);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSprite") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite || !_sprite->_filename) stack->pushNULL();
+ else stack->pushString(_sprite->_filename);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSpriteObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSpriteObject") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite) stack->pushNULL();
+ else stack->pushNative(_sprite, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool Ex = stack->pop()->getBool();
+
+ CBSprite *spr = new CBSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
+ } else {
+ if (Ex) _talkSpritesEx.add(spr);
+ else _talkSprites.add(spr);
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ if (ex) {
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->_filename, filename) == 0) {
+ if (_currentSprite == _talkSpritesEx[i])
+ setCurrent = true;
+ if (_tempSprite2 == _talkSpritesEx[i])
+ setTemp2 = true;
+ delete _talkSpritesEx[i];
+ _talkSpritesEx.removeAt(i);
+ break;
+ }
+ }
+ } else {
+ for (int i = 0; i < _talkSprites.getSize(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->_filename, filename) == 0) {
+ if (_currentSprite == _talkSprites[i])
+ setCurrent = true;
+ if (_tempSprite2 == _talkSprites[i])
+ setTemp2 = true;
+ delete _talkSprites[i];
+ _talkSprites.removeAt(i);
+ break;
+ }
+ }
+
+ }
+
+ stack->pushBool(true);
+ if (setCurrent)
+ _currentSprite = _sprite;
+ if (setTemp2)
+ _tempSprite2 = _sprite;
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ CBSprite *spr = new CBSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
+ } else {
+
+ // delete current
+ if (ex) {
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
+ if (_talkSpritesEx[i] == _currentSprite)
+ setCurrent = true;
+ if (_talkSpritesEx[i] == _tempSprite2)
+ setTemp2 = true;
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.removeAll();
+ } else {
+ for (int i = 0; i < _talkSprites.getSize(); i++) {
+ if (_talkSprites[i] == _currentSprite) setCurrent = true;
+ if (_talkSprites[i] == _tempSprite2) setTemp2 = true;
+ delete _talkSprites[i];
+ }
+ _talkSprites.removeAll();
+ }
+
+ // set new
+ if (ex)
+ _talkSpritesEx.add(spr);
+ else
+ _talkSprites.add(spr);
+ stack->pushBool(true);
+
+ if (setCurrent)
+ _currentSprite = spr;
+ if (setTemp2)
+ _tempSprite2 = spr;
+ }
+ return STATUS_OK;
+ }
+
+ else return CAdObject::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CAdTalkHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("talk-holder");
+ return _scValue;
+ }
+
+ else return CAdObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkHolder::scSetProperty(const char *name, CScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Item
+ //////////////////////////////////////////////////////////////////////////
+ if(strcmp(name, "Item")==0){
+ SetItem(value->getString());
+ return STATUS_OK;
+ }
+
+ else*/ return CAdObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CAdTalkHolder::scToString() {
+ return "[talk-holder object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkHolder::saveAsText(CBDynBuffer *buffer, int indent) {
+ for (int i = 0; i < _talkSprites.getSize(); i++) {
+ if (_talkSprites[i]->_filename)
+ buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename);
+ }
+
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
+ if (_talkSpritesEx[i]->_filename)
+ buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkHolder::persist(CBPersistMgr *persistMgr) {
+ CAdObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_sprite));
+ _talkSprites.persist(persistMgr);
+ _talkSpritesEx.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute